Aug 012011
An Australian company that made a big splash a few years back with the claim they have created a way to give video games an “unlimited level of detail” with a technology that is widely used in scientific fields has recently made a comeback. Euclideon has recently posted two youtube videos going into great detail on how this technology works and just how truly superior it is to the current technology of polygon textures.
I have to say that after seeing this video I nearly wet myself. Take a look at their videos here.
Cool, but I find it regrettable that only scientists working with supercomputers at NASA will have the processing power to harness this technology.
Those god damn space dorks always get to have all the fun.