Kyle Franco

I'm a full time college student going for a Bachelors in English Literature. I love reading, writing, video games, nature, hiking, and just being around fun people. I enjoy long walks on the beach and am single (if anyone one is interested ;-) I'm an aspiring writer/game designer, and this current point in my life I work 30 hours in a retail job, go to school full time, and write here at GI. My main two aspirations in life are to write novels and be a part of video game design. You can contact me at my Skype, which is "ratataska"

Oct 292011
 
Electronic Arts Origin service has so far received more than its fare share of negative attention. First Electronic Arts decided to remove some of their games from Valves competing service Steam in an attempt to bring more patrons over to their upcoming Origin game distribution service. They then made sure that all EA games from here on out would be Origin exclusive when purchased for Windows, so any customers who wanted to play Battlefield 3 (or many other popular titles) would have to go through Origin. There was no option to opt out while still being allowed to play the game on PC. This has left many customers feeling upset, with no way to give feedback on their frustrations.
Amazon customers are voting one star on the PC version of battlefield 3 in protest of Electronic Arts Origin service. While there have been a few protests against the service in the recent past, most have been too silent to be able to grab much media attention. There are a variety of complaints currently rallied against EA’s game distribution service, but so far the Amazon centered protest has focused on one single point.

Violation of Privacy

The customers say that the user license agreement not only violates their privacy, but is even in violation of consumer protection laws in Germany. On the German version of Amazon there are currently 1,800 reviews which are almost solely comprised of one star reviews created in protest of Origins spyware like behavior in collecting user information when the service is used.The Protest-Reviews spend their time speaking out against the service itself, rather than Battlefield 3.

“]

German Protester-Reviewer. [Name has been removed for privacy concerns

As reported by Spiegelthe user agreement and terms of EA’s Origin service violate German law, and are therefore immediately null and void in the eyes of German authorities. Thomas Schwenke (Attorney) stated the following (As found in the above hyper-link).”The TOS and the EULA of Origin as well as the privacy policies of EA included extensive violations of consumer and privacy rights. EA takes over the terms of use out of the right to introduce a comprehensive copy protection that is in effect a spyware equal . ”
[Translated by Google Translator]

Electronic Arts has so far refused to comment on the matter. In retaliation to Electronic Arts silence and violation of consumer privacy a German website aims to bring the Origin service down, while informing users and the press alike in just how Origin violates user privacy and why it should be made illegal.

“]

American Protester-Reviewer. [Name has been removed for privacy concerns

While this originally started as a German protest it has since spread over to the North American version of Amazon as well. Customers cite the the same reasons for the one star reviews, and many spend their review informing others how Origin is violating their privacy every time that they use the service. While the movement isn’t as large as its German counterpart (at only 123 one star reviews) it may serve in bringing attention to Origins spyware like behavior, and may even hurt Battlefield 3’s sales. Electronic Arts may even be persuaded by this overwhelming response of negativity against their distribution service.
Oct 032011
 

If you’ve been playing the Battlefield 3 beta then you’ve no doubt been surprised by the amount of bugs and glitches that seem to run throughout The Metro level. If you’re also the type of person who takes advantage of situations and adapts to their surroundings quickly (like me) then you’ve probably found interesting ways to make these bugs work for you. Like being able to shoot other players from underneath the level.

Well after a little bit of waiting, and lots of complaining from  beta players, DICE General Manager Karl Magnus Troedesson has made a blog post on Battlefields Official Website detailing why there are such an abundant amount of bugs throughout the beta.

[Direct Quote from Karl Magnus Troedesson]

 want to give you an overview of how the Open Beta is helping us shape a fantastic final game, what we are implementing based on your feedback, and how the Open Beta will help us deliver a robust gaming environment from day one.

 

The Open Beta is a true Beta

The Battlefield 3 Open Beta is based on software that is more than one month old. We need to test the new back end dedicated server structure we’ve built. Not only have we built a new game engine, but an entirely new back end system so that everyone can enjoy the benefits of dedicated servers on all platforms.

 

Just like normal procedure when releasing a game, the Open Beta has had long lead times due to testing, certification, and setting up. This means that the code you are now playing is actually quite early and not representative of the final game.

 

We had to do this in order to have as many people testing as possible, in order to ensure a top quality experience when the game is released. However, we’re confident in the Battlefield formula and confident that our fans will support us in order to make Battlefield 3 better.

 

Dedicated servers require dedicated testing

The biggest reason for running the Open Beta is to stress test our servers and back end. Already, we are seeing 6 times the number of simultaneous players in the Battlefield 3 Open Beta compared to the Beta for Battlefield: Bad Company 2! The fact that Battlefield 3 is clearly our biggest game launch ever by a magnitude of 6 makes it doubly important to test everything.

 

We are constantly updating the News section on Battlelog with information on what we are fixing from Open Beta to final. We appreciate your time and your feedback. The data and feedback from the Open Beta will not only directly affect the final game of Battlefield 3, but its future development and support.

 

We’re heading out on the road this week to let journalists experience all aspects of Battlefield 3. Stay tuned for their previews, and stay tuned for the final game on October 25th. The final game will look, play and sound better than the Open Beta. You have helped making sure of that.

 

Karl Magnus Troedsson

General Manager, DICE

[End of Direct Quote]

As many of the players should have already known (including myself) the BF3 beta is an out-dated build that is solely being used to help DICE work out any problems with the back-end of their server system, and for overall stress tests.

 

Gaming Irresponsibly will keep you up to date with all of you Battlefield needs.

Sep 052011
 

Giles Palmer (a 22 year old male) has pleaded guilty to the murder of two young men, who were killed as they were playing on their PlayStation 3. Palmer faces 30 years to a full life sentence if convicted in the coming months. The two young men who were murdered were Dominique Morgan (19 years old) and William O’Brian Smith (22 years old).

Palmers Attorney has stated that he will testify against another man who currently faces murder charges as well.

Sources: Chron

Aug 272011
 

What game modes would you like to see included in Battlefield 3? A zombie survival mode? A basic survival mode? King of the hill? Capture the flag?

How about a whole mode where the goal is for the players to try and survive an onslaught of dinosaurs?

Can’t see it in the picture below? Try focusing on the blue destination icon to the right and then look back to the top center of the screen.

I hope that this is real.

So what do you think, is this DICE trying out something kooky and interesting in the BF3 Alpha, or is this just some photoshop? (I’ll give you a hint, it is definately the latter)

Either way, DICE should consider something this amazing, psssh who needs zombies?

You can find the original post here.

 

 

 

 

Aug 262011
 

If you’re a fan of Penny Arcade (as any gamer should be) and you’ve played their last two entries in the Precipice of Darkness series, then you surely already know that the third entry into the series was cancelled due to Hothead studios on-going commitment with their DeathSpank series.

In Jerry Holkins own words developer Hothead “has a chance to do something really cool with DeathSpank,” and “we’d rather not do it than do it half-assed.” 

So if you were ever hoping to see the third entry into the series then all of your hopes were dashed against the ever-jagged rocks on the shore-of-life, or so it would have seemed at the time. As of now (right now. I’m serious here, right this second. No, seriously, Right Now. Okay, maybe a little bit ago.) the series has been brought back from the shores of the River Styx so that we can all play in the steam-punk/comedy/rpg world that we fell in love with just a few years ago.

What’s even more exciting is that the project seems to have been handed over by Penny Arcade to the creator of C’thulhu Saves the World. 

Robert Khoo of Penny Arcade had this to say about the project: “We originally had the idea of an NES-style RPG last year, but we couldn’t find the right people to do it,” said Robert Khoo of Penny Arcade.  “After we saw Zeboyd’s Breath of Death VII and Cthulhu Saves the World, we knew we didn’t have to look around anymore.  Zeboyd was a perfect match.”

 

The launch date for the third in the Precipice of Darkness series is said to be launched sometime in 2012.

Aug 262011
 

For those PC gamers out there that just aren’t all that interested in taking part in the Windows Live experience there’s good news for you. Batman: Arkham City will not be part of the Windows Live experience, and will instead only carry the tag “Games for Windows” on it’s cover.

This news has tweeted about by @Greenmangames, and though it hasn’t been cemented by anyone official just yet it’s a good thing to hear. Windows Live hasn’t exactly been known for its stability since its inception, and many gamers refuse to use the service. Hopefully this is an official announcement so that PC gamers will be given a choice on whether or not they would have to use the service, on other the hand they could also just buy the Steam version of Arkham City and not have to deal with any of this.

The original tweet from Greenmangaming is as follows: “@GreenManGaming:We’ve just received notice from Warner’s that Batman is Games for Windows but NOT a Games for Windows ‘Live’ title!”

Aug 262011
 

If you’re as addicted to Minecraft as I am then you are no doubt waiting for the newest updates. The introduction of villages, claimable land, and a new enemy (EnderMan) will be brought to Minecraft among others.

Notch himself is currently showing off the latest build of Minecraft live via his phone and Twitchtv.

Take a visit. Hopefully you’ll have caught this post soon enough to see something.

Aug 242011
 

Drinkbox Studios has announced that they are working on a new downloadable PlayStation®Vita handheld entertainment
system title called Tales from Space: Mutant Blobs Attack. A follow-up to Tales from Space: About a Blob – the studio’s first game – Mutant Blobs Attack will feature new levels, new powers
and controls, and a new Blob player character.

“The control systems available on the PlayStation®Vita have allowed us to experiment with all kinds of new gameplay possibilities. We’re finding that touch controls in particular can be used to complement traditional thumb-stick puzzle-platforming very well”, said DrinkBox Designer Chris McQuinn. He added: “We learned a lot developing our first game – we want to use that experience to deliver the best game we can in Mutant Blobs Attack.”

DrinkBox will be showing an early development build of the game at PAX Prime 2011, a PAX teaser trailer is also in the works.

Aug 242011
 

A factory worker has recently leaked the Special Edition Steel Book covers for Battlefield 3. There’s not much to see with the cover, but it’s always nice to get a glimpse of what’s coming. As we can see below the covers that have been leaked are fresh off of the press.

Sources: Reddit

 

 

 

 

Aug 202011
 

A Portal 2 player (and amateur level designer) has found a way to make the mind boggling puzzles of Portal 2 even harder than they originally were by creating levels using Non-Euclidean geometry. Now I can’t adequately explain Non-Euclidean geometry to you (because it blows my mind), but I can show you the full video here.

You can also download this level to play in Portal 2 from the users YouTube page.

Aug 202011
 

A writer for the website “Steam Unpowered” has recently made the claim that Valve is breaking a European Union consumer law by having two sets of prices (in terms of Euros)  for the US version of Steam and the EU version of Steam. The writer found that the price of the Dead Island Four Pack on the EU Steam was €150.00, while the US Steam had the Dead Island Four Pack listed for €100.00.

Frederique W. Piccart (the Steam user making the claims) also went out of his way to compile a list of the imbalanced price differences across different regions, and claims that he has been banned from Steam for posting the thread (and the thread was deleted).

The full post from Frederique is here at Steam Unpowered.

 

Aug 182011
 

The developers of the recent game SPAZ (Space Pirates And Zombies) have much more of a personal connection with their fan-base than many of the large developers that litter the industry’s landscape, such as Sony or say 2K Games. Recently a Reddit user was contacted personally by Minimax (the developer of SPAZ) after emailing them asking if they could give a discount on a second copy of their game, since the user liked their game so much that they wanted to gift it to their friends but only had $15 to do so.  Minimax took the idea of a discount and rolled with it by giving the user a free code for the game as a “good karma copy of the week”.

Congratulations to the Reddit user who submitted this post, may their experience in gaming always remain so positive, and cheers to the two individuals that make up the company Minimax.You’re one of the developers out there setting an example for much of the industry.

If you haven’t heard of SPAZ (Space Pirates and Zombies), or if you are just generally interested in finding out what this game is all about then you can take a look at the first fifteen minutes of SPAZ right here at Gaming Irresponsibly. Which was made by our media expert Patrick, whom we all love and adore, but are deeply suspicious of, since he may in fact be a Secret Ninja.

 

I originally found this piece at reddit in the form of an interesting post.

Aug 162011
 

If you’re in the current beta for Resistance 3 then have we got great news for you. the new patch (2.02) is live and now you can go about gallivanting and cavorting amongst your fellow Chimera (or humans if you prefer) for as long as you please.

Stated directly on the Resistance 3 twitter: Resistance 3 Beta patch 2.02 should be live now. #fb

Aug 162011
 

With Apples tech being as insanely popular as it is right now it’s no wonder why so many companies (in so many industries) give them away as a means to boost publicity and possibly sales. Electrionic Arts is jumping on the bandwagon and they have something that they want you to have, a brand new Dead Space themed iPad!

That’s right you can win an oddly themed iPad. Now you can ignore life in a whole new way while you’re hacking away at the God-King in Infinity Blade. Click the picture below to get that Isaac Clarke beauty!

 

Aug 132011
 

At this point in the God of War series Kratos has (more or less) been written into a blood soaked corner. He’s dead (when has this ever stopped him anyhow?), he’s butchered the Greek gods, as well as their Titan counterparts, and he was even able to piggy-back freeing Greece from the gods onto his burning desire for revenge. The current story-arc is wrapped up and there just isn’t anyone left to kill, whether they be god or man, so the question on everyone’s mind is Where can God of War IV go?

Penny Arcade- The God of Abraham

While it seems like everything has been wrapped up in Greece (what with the entire country being personally murdered by Kratos), there actually are quite a few options for Sony’s Santa Monica Studios to consider when they begin writing the story.

The stories to consider

The Battle of Thermopylae

My personal favorite story is one that I blatantly stole from history, the greeks, and even Frank Miller.

Kratos has been slowly recovering from his most recent near-death-experience when he hears of the Persian Empire attempting to invade Sparta. It seems that in the absence of the Greek Gods the Persian Empire has been granted easy access into the Greek mainland, partly because of the massive size of their military but mostly because their Gods are looking to snatch up the recently vacated Greece. With the passing of each day the more bleak the outlook for Greece becomes, because most of the country is currently too busy dealing with the famine, disease, and all of the other plagues that Kratos unleashed onto the world by opening Pandora’s Box. The Spartan armies once proud and strong are now but a whimper as their ranks are being eaten away by these plagues. The Spartan military has dwindled to a mere 300 soldiers, and it is these soldiers who left to fend off the 3,000+ soldiers, mythological creautres, and the Gods that command them.

Needless to say, Kratos won’t take this sitting down. He grips his blades once more and takes lead of the Spartan Army. The troops receive a hefty morale boost with the knowledge that the once God of War is on their side, with him they feel that nothing can stand in their way, whether it’s the Gods from the east, or the entire world.

Frank Miller-300

Why this story is advantageous to the game

  • With Spartan troops at Kratos’s command the player can now have the option of smashing through barricades, holding off massive waves of enemies, or even send the Spartan soldiers at his command on suicide missions. With the addition of troop command Kratos can leave the soldiers to fend off the small fry, while he takes care of the enemies that actually matter.
  • This is a perfect fit for the current place in the God of War series, due to its historical implications, direct connections to Greece and Sparta, and it the death of the Greek gods gives immediate reason for the Persian invasion.
  • Whether you love or hate this story direction you have to admit one thing. It would be amazing to see Kratos yell “THIS. IS. SPARTA!!!” as he kicks a centaur in the face (breaking the poor buggers jaw).
Heading to the Northern Lands
It has been considered by some over at the Santa Monica Studios that Kratos should head to Northward to combat the Gods of the Norse Pantheon, one person considered the pantheon to be “right around the corner” from that of the Greek. While this may be true from a mythological perspective, I’m not really sure how well it could be explained from a writers. The story warrants a lot of explanations just to get itself started.
  • Why is Kratos in Scandinavia?
  • What beef does he hold against these foreign Gods?
  • Doesn’t he ever get cold walking in the snow with only that loin-cloth on?
This doesn’t mean that it would be impossible to pull off, and it could in fact deeply enrich the game-play if done right. Just imagine Kratos being able to use the all mighty sword of Heimdall (Hofund or “Heimdalls Head”), or Kratos being able to gain the shape-shifting powers of Loki, or even Kratos blowing on Gjallar (the horn that signals the coming of the Ragnarok) thus ending the world. There are almost endless possibilities within Norse mythology for weapons, items, and powers for Kratos to use.
There’s no one way to go about explaining Kratos quest to the Northern Lands, and there are a few ways of explaining that I can think of off the top of my head, although the following has to be my favorite.
In his unending rage Kratos has killed off the Titan Atlas (God of War III), the one being whose sole job is to hold the up the world in order to keep it from falling into the abyss and utter chaos. With Atlas removed from existence the world is now quickly slipping into the abyss and Kratos is frantic to find a way to stop the whole of existence from crumbling away. In whispers and rumors among travelers from the North that there is a chain that has the power to bind gods, and currently holds the beast Fenrir.
Kratos heads to the north and finds that he must fight his way through gods, immortals, and beasts alike, in order to obtain the chain and in effect free (and kill) the beast Fenrir. Kratos fails in his mission when he is overpowered by the collective gods and then trapped in the underworld where must battle Hel and her endless undead minions. His escape and eventual counter-attack against the Norse Gods would leave the series open for a fifth God of War.
Why this story is advantageous to the game:
  • There are a prodigious amount of magical items and weapons in Norse mythology that Kratos could get a hold of.
  • The landscape would make for some interesting game-play and level design.
  • The story is a little bit difficult to get off of the ground but if done with enough effort can be pulled off. Possibly for the better of the series.
While many fans of the series may cry foul at Sony’s plans to continue the God of War series it really isn’t all that much of a surprise. Partly because it’s the nature of a profitable franchise, and partly because it’s just the nature of video games. In a video game story is a secondary concern, while the mechanics and game-play (the core of a games experience) are the most important parts of a game. As long as Sony can keep updating the game-play and making the series fun to play then Santa Monica studios doesn’t have too much to worry about.
Although we should all hope for a decent story as well.

 

Aug 102011
 

It seems that some fans of the (eventual) sequel to Half-Life 2 simply can’t wait for the game to be released, and have taken it upon themselves to protest in front of Valve’s offices in an attempt to get the ball rolling on the development of Half-Life 3.

Gabe Newell meets with the protestors. Hopefully something will come out out of this.

 

While this does not seem like a serious protest it does show the fun loving side and dedication of Valve’s fan-base. These two fans also do bring up the ever-present question of “So when exactly will episode 3 be done?” or the even more important “Are you even going to make a HL:3?”. These questions aren’t new by a long-shot, and they even manage to redefine exactly how long Valve-Time (take special note of “Soon”) truly can be.

Well all we can do is hope and pray that these dedicated fans help Gabe see the light and get him back on track with making HL2:EP 3, and the true incarnation of HL:3.

 

 

The source can be found here.

Aug 102011
 

The Escapist has become embroiled in a financial dispute with the team behind Extra Creditz (a webtv show that has called The Escapist home). The creator of Extra Creditz James Portnow claims that The Escapist hasn’t been paying the team behind the show and that The Escapist has even taken a chunk of money that was made in a charity drive for the benefit of Extra Creditz own Allison, who had hurt her arm and needed money for a surgery.

The claims made by James Portnow were posted in the form of status updates on the teams Facebook profile, but just in case you don’t have the time (or the profile) to read all of it, I’ve compiled all of the information down below. These are all direct quotations from the Extra Creditz Facebook profile. The posts appear in the order that they were posted.

(Taken directly from Extra Creditz Facebook profile)

Hi Guys
I’m sorry about a lot of things over the last month. I’m sorry that I’ve been incommunicative. I’m sorry that I’ve been snappish. I’m sorry that I haven’t talked to you about what’s been going on. It’s been a rough few weeks, but I can finally talk about it, so here’s what’s been happening with us…
(this may take a bit, I’m sorry for spamming you too…)

When Allison hurt her arm all I wanted was to help her. I believe that a person has a responsibility to those near them and you should feel shame when you can’t live up to that responsibility…but I couldn’t. I was near destitute. I had spent all my money on the show.

Dan and I work on it for free and I pay Allison’s salary out of pocket each month, then, in turn, The Escapist was supposed to pay us for our work – not much, but enough to cover Allison’s wages – unfortunately they were never able to.

When Allison hurt her arm, The Escapist had only paid us for four episodes over the course of a year. That meant I was down $20,000. That was the $20,000 I could have put in to help Allison. That was the $20,000 I would have used to get her surgery while figuring out how I could earn more money. It hurt that I couldn’t tell you that then but I was asked not to.

 I felt so bad asking without being able to do more than sell a computer and call in old debts…but you taught me a lesson in humanity and the goodness of people. I had never lost my faith in mankind, but that first Rockethub week you redoubled it.

And that was truly one of the greatest weeks of my life. Better than releasing games, better than lecturing in the halls of GDC. I really can never say thank you enough.

But since then things have not gone so well. We joined The Escapist because we believed in what was going on there. We believed in the idea of examining games more thoroughly, whether it was Yahtzee’s blunt honesty or ENN delivering game news, we liked the idea that it was a place where consumers and developers could have a real conversation about games. We believed we were all in this together, fighting for the same ideals and goals.

We asked the guys at The Escapist if we could trade some of the debt they owed us for the rights to our intellectual property back if they weren’t going to be able to pay us so we could do things like sell t-shirts or write a book. We thought this was going to be an easy discussion. Instead they responded by telling us that they felt that they were entitled to 75% of the Rockethub money, thus their debt was covered and, despite not paying us for nearly a year, we owed them $9500 dollars

What followed was weeks of legal wrangling, lies and muck. Unless you guys really care about the details I won’t go over them here. I do think The Escapist does some good, and I wouldn’t want to destroy what good it does with how they operate their business. I’m going to work under the idea that our situation was unique and that their other content creators are paid regularly and don’t have a contract that was as onerous as ours.

Again: we don’t want to add to the damage done. I’m already kind of heartbroken that things turned out this way. I had faith in what The Escapist stood for. That faith is in tatters, but it doesn’t mean that there aren’t good people doing good things for The Escapist.

What matters is that the show won’t stop. We’ll be releasing it on YouTube every Thursday until we find another site to pick it up. We’ll be posting links to here and on our twitter feed whenever a new episode goes up…but we’ll be counting on you guys to help let people know.

Sorry, I’m trying to manage our twitter feed as well. I’ll try to be on all night answering questions.
(Though there’s a limit to what our lawyer says we can share at this point, otherwise I’d just be publishing everything…)

Sorry, so much to respond to between here and twitter. I just wanted to also let everyone know that now we probably won’t be able to honor the “Escapist Club Membership” portion of the Rockethub but I promise we’ll find something as good or better.

Hal (head of the ECA) just offered to let us give away ECA memberships in place of the PubClub ones! Most of the time I really do love humanity…

Gordon Bellamy (head of the IGDA) just called, again, I love people.

Sorry, again, so many response to make… I just want to repeat that this doesn’t change the fact that there are good people making good content for the escapist. I don’t want to see this end up hurting them. Unfortunately we keep getting more and more people telling us horror stories privately and people tweeting that they’re in the same situation.

I’d love to see this wrap up with everyone getting treated equitably and the Escapist being able to continue and prosper on a stronger footing. No one here wishes them harm, but it seems like they’ve been unfair to a lot of people for a long time; it’s better for everyone, Escapist included, if we can all find a way to help change that.

 

While this does seem like a damning accusation of wrong-doing on the part of The Escapist there is still their side of the story to consider. Alexander Macris (Founder/Publisher of The Escapist) has personally replied to these accusations through his own Facebook profile with the following.

 

(Taken directly from Alexander Macris Facebook Profile)

 

Hey guys. This is Alexander Macris. I’m the publisher. Jame’s statements are very one-sided so I think they deserve a response.

Yes, we are having a very unfortunate dispute with James over Extra Credits, and yes, he’s planning to leave The Escapist, despite our repeated requests that he stay. It’s also true that we fell behind in paying James.

Here are the key facts as I see them:

1. From November 2010 to June 2011, James told us not to worry about paying him and to focus on paying other people. His exact words were “I really don’t want to squeeze you guys if you’re in a crunch, so you can put us to the bottom of the list for right now…” Given that we have been in a crunch due to the recession, we took him at his word, thanked him profusely for the flexibility, and focused on paying down other debt. (Several other shows were cancelled around November 2010 you’ll recall, as we couldn’t pay them, but James’ flexibility allowed us to keep working with him to promote Extra Credits.)

2. This continued until June 2011, when James emailed us to alert us that he needed funds urgently. The request was partly for family matters and partly for Allison’s surgery. He asked for our permission to raise funds through Kickstarter. We more than gave permission, we threw our weight into supporting it. Unfortunately, Kickstarter refused because they don’t do charity. I then suggested James try RocketHub and RocketHub agreed. We again collaborated to make it a joint effort. Our agreement was that we would be compensated for the wholesale cost of the t-shirts and Publisher’s Club, and that the funds would be used to save Extra Credits. I reasonably interpreted “save Extra Credits” to mean that anything beyond what was needed for Allison’s surgery would be used on Extra Credits production. I also Pay-palled James as much money as we had available at that time.

3. After the RocketHub was enormously successful and James had decided to use the funds to create an indie publishing label rather than to “save Extra Credits”, James decided he would no longer speak to us directly and instead assigned a “business development manager” to speak to us. James’ new business development manager demanded that we assign all the IP of Extra Credits to James.

4. We indicated we would be happy to work out an IP transfer but that before we did that, we would like to make sure we got paid for the wholesale cost of the t-shirts and the Publisher’s Club memberships, and that we would like to see the Extra Credits RocketHub money used to create more Extra Credits. We did NOT ask that James send us $9,500 – we said he should use $9,500 to create more episodes of the show that the money was supposed to be used to save.

5. James’ business development manager at that time emailed me and told us that his position was now that we had no rights to the show, no deal, and that our entire contract was invalid. This was out of the blue as far as we were concerned. We had no understanding at this time of James’ intent to use the “Save Extra Credits” money to start a publishing business.

6. At this point, Russ Pitts, our editor in chief, flew out to meet with James and his business development manager personally. They agreed that we would continue to work together; that we would transfer the IP to James in exchange for some fee to be negotiated; and that James would handle the EC t-shirts directly rather than through us. We agreed to swallow the cost of the Publisher’s Club memberships, a few thousand dollars.

7. I then emailed James and his business development manager to explain that I wanted to get them paid as quickly as possible so that the back debt was not a sticking point in negotiations. I then emailed them again to say that I had talked to our Board and investors and that payment would come in about a week.

8. At this point, James had his lawyer send us an email stating that we were in breach and that unless we sent money more quickly than I had just stated we’d be able to send it, that James was terminating his relationship with us. I presume that James thought we were playing games with him, although we were not.

9. We went ahead and mailed James the money we got from our investors the next week as we had promised. James’ lawyer nevertheless sent us an email indicating they intended to terminate our agreement.

10. Finally, I should add that as of last week, we had paid James over $14,000 of the $20,000 we owed him, and that as of today, our company has mailed James all payments he is owed.

I have all of this documented extensively in email. James is simply in error if he believes we have ever lied to him or any of his staff. We are prepared to defend ourselves against future defamation in a court of law.

Cordial regards,

Alexander Macris

 

After this Facebook note was posted by Mr. Macris both Portnow and Macris decided to turn this into a full legal matter within the comment section of the note. The following is once again taken direction from Alexander Macris Facebook profile.

 

James Portnow I believe the best resolution would be for the escapist to simply publish all the letters sent by you or russ to me, my business manager or my lawyer…

Alexander Macris If you’d like to do that, James, why don’t you and I get on the phone with our attorneys tomorrow and we can mutually compile all of the emails dating back to November, and publish them in a PDF that’s verified by both side’s attorneys? I’m game for that.

James Portnow I’ll mail my attorney now

Alexander Macris Very good.

 

 

Aug 082011
 

Are you looking for a way away from all those zombies that are attempting top chomp on your skull? Well don’t worry, because I’ve got you covered!

Recently there have been numerous sightings of Left4Dead safe-houses popping up around England, so if you’re in the area be sure to take full advantage of these havens for ammo and health regeneration!

 

 

 

 

 

 

 

 

 

 

(Source)

 

Aug 082011
 

One of Terraria’s designers (Blue) tweeted today that the update to Terraria is finally here (1.0.6), and we can expect new editions to the gameplay, such as ash and mud no longer falling due to gravity when we place it or dig it.

This is some news that I really dig, ya’ hear?

Aug 072011
 

New footage has been uploaded to youtbue of Trackmania 2. Trackmania is a racing series made by Nadeo where players are able to create their own racing tracks and are in general given more freedom than many other racing titles out there. One of the new features to Trackmania 2: Canyon will the inclusion of 2 player split-screen, which is a feature that gamers have been missing since it’s almost complete replacement with online multiplayer.

 

Aug 062011
 

Police in Seoul (South Korea) reported on Thursday that they had captured five hackers who had been stealing money from popular online games such as Lineage. The hackers had been using bots to farm items from these games which they would sell over the auction systems for real-world-cash. South Korean authorities have stated the following regarding the hackers.

“They regularly contacted North Korean agents for close consultation,”- Chun Kil-hwan (Senior Officer in South Korea’s International Crime Investigate Unit) stated.

According to the South Korean officials these hackers have stolen roughly 6.3 million dollars, and the authorities believe that these hackers have been passing the funds back to North Korean officials (after they had taken their own cut). South Korean officials have also stated that it’s a good possibility that some of these hackers were trained at some of North Korea’s Elite Universities, such as Kim II-Sung University.

It is believed that North Korea is currently enacting this strategy as a way to gain money when their economy is being weakened by sanctions  that are currently being used against them.

(Sources)

Aug 062011
 

An odd series of events has taken place recently with Mojang being sued by Bethesda over the usage of the word “Scroll” in their upcoming game. While it may seem like Bethesda is absolutely obsessed with protecting their copyright over their ever-important series “The Elder Scrolls” it actually turns out that Bethesda is not suing Mojang, at least not directly. Those who are attempting a legal battle with Mojang are actually the brass over at Zenimax (the parent company of Bethesda), and while I haven’t gained enough details to “tell all” within this article I have gained a picture of the offical legal documents sent to Mojang.

Aug 052011
 

Todd Howard (game designer for Skyrim) at Bethesda has announced at Quakecon that the Dark Brotherhood will once again work under the cloak of night in Skyrim. Bethesda’s official blog via Twitter has stated the following.

“Dark Brotherhood confirmed by Todd #Quakecon

Aug 052011
 

-Error reading from ESRB datastream-
Please visit ESRB.org for rating information.

When the first Section 8 came out it didn’t do very well, partly because it lacked a true campaign mode, partly due to its poor map design, and no doubt a variety of other reasons. Prejudice seeks to change this while at the same time bringing the Section 8 series to fore-front of the multiplayer arena. The question that I asked before I dove into this new Sci-Fi-Flavored First-Person-Shooter was “is it really any different, or is it more of the same?”. I’m very glad to say that while this game does not meet my love for the Battlefield series, it is now at the top of the list for games that I play online (it’s a very short list, with only the most discriminating and tasteful fellows being allowed entry).

 

The Story: I don’t intend to go through the whole story because I’m simply not one for summarizing what you’re going to experience anyhow, and I just don’t want to spoil it for you (aren’t I just a super nice guy?)

In the previous Section 8 there was a story mode of sorts, but it was really just a tutorial for the multiplayer aspect of the game and the story itself can be summed up as “Section 8 are the good guys and the ARM faction are the bad guys. Kill the hell out of the ARM guys. Trust me, they’re jerks.” While I do have to agree that the ARM faction are indeed jerks I can’t say that I was entertained by the story mode. In fact I was actually bored by it and after having gone through about 80% of it I just gave up and stuck to the multiplayer. It’s a different story with Prejudice though.

In Section 8: Prejudice players take the role of Corde (the protagonist from the previous Section 8) once again, but this time with an actual purpose. The leader of the ARM forces who was captured in the previous game has recently escaped and Corde has to hunt him down and re-capture him. Eventually Corde and the gang do catch up to the leader of ARM, but as they are about to take him in he is shot by a sniper. It turns out that the ARM faction was in fact just an extension of a much larger and more menacing enemy, but enough about that.

The story wasn’t phenominal and it definitely wasn’t very creative, but it was fun. When I would die in the story I would just restart the level and go at it again. This is the type of gameplay that I like to see, this is the type of gameplay that keeps you coming back. The story is definitely quite a bit beefier than the original Section 8 and is a fun way to spend your time, but it isn’t at the level of writing and story-telling that I would like to see from the series. Come one Timegate make the Section 8 series go in a Starship Troopers direction. You could swap out the giant bugs for some other sort of alien race, instead of having to rely on different factions of the human race.

Gameplay:

There were a few gameplay problems with the original, although the only one that I ever noticed was that moving around was a bit blocky. Prejudice has streamlined the gameplay of the original game, created more closed in and well thought out maps, and just put in a lot more effort than the first title overall.

Just like the first Section 8, Prejudice is a game that anyone can jump right into and have fun. Whether you’re getting killed or mowing down the masses it’s going to be a fun time. This is because its a game that has a system that players can learn and become experts at, but at the same time they don’t have to suffer a seemingly never ending learning curve. You can take a peek at the abilities, weapons, and armor from the spawn menu and become acquainted with them seconds before you decide to burn in.

The ability to lock-on to an enemy has also been slightly altered by being switched to the R3 button. While this is barely a change to the game at all I think that the placement on the R3 button is a perfect fit for the feature, and I’m a little surprised that it actually mattered at all. I don’t have to fumble around with the buttons when I want to pop off a few quick shots into a honky’s dome. There were times in the previous Section 8 where I would want to lock-on ASAP, but I often ended up receiving a face-full of buckshot.

On the side of the multiplayer there are really two main attractions that help establish this game as one that you could spend hours inside of, either ruling the competition or being thrashed around like a cabbage patch child. Trust me, you don’t want to be the cabbage patch child, it involves only tears and sadness. What Section 8 offers that keeps me coming back to its multiplayer is the ability to purchase vehicles, turrets, and other types of machines that aid the player and their team against the heathens of opposing team. This feature has allowed me to hold off a base from an entire invading force when I was the last man standing on my team. I dropped 4 anti-personnel turrets on the edges of the base, and every time someone attempted to enter the base and hack our terminal they ended up getting 1,000 machine gun pouring through their armor.

The other part that keeps me coming back to this game is the selection of abilities, weapons and armor. This is by no means a new feature in an online game, but it’s definitely a well appreciated one. By mixing and matching weapons, abilities, and armor you can tip the scales in your favor as long as you are a little perceptive of what are the “right” and “wrong” mixes for each level. In general I keep my gear in black armor (unless it’s a snow level) with an Assault Rifle (Medium range), Sniper Rifle (to pick off the weak and stragglers), a combat knife (you can’t defend against a knife piercing the back of your skull), and a repair tool (I’m the acting mechanic/medic for my team). It’s not the most powerful build because it’s mean to keep my team and I alive, while remaining balanced in terms of fire-power.

 Creativity:

The Section 8 series borrows quite a bit to other Science Fiction juggernauts such as Halo, or Robert Heinleins Starship Troopers. The players ability to “Burn In” is almost exactly identical to the way soldiers enter the battlefield in Heinleins Starship troopers, and the armored suits that are worn in the game owe just as much to the novel. The games stylized armor has a tendency to remind me of the Warhammer 40k series. Maybe it’s just that eagle insignia that Section 8 loves ironing onto their armor so much.

Are these really practical?

Much of what is in the Section 8 has been borrowed, and the gameplay itself owes a lot to older games like unreal or Tribes. It melds these things together pretty damn well, but it isn’t innovative or very creative.

One feature of the multiplayer that is something of a rarity these days is the inclusion of bots. The player can of course choose to play in a server that is populated with bots, or they can choose to play with only other players. The inclusion of bots in the game is a good thing on one side because it means that there are few de-populated servers, and these bots are just as tough as their human counter-parts, or so my experience with the game has shown me. However something that dissapoints me is that if I attempt to play with only human players I’ll almost always end up in a game that is populated by four to five people out of a 32 player cap. The game has some severely under-developed servers in terms of actual players, but this could be due to the game being released within the week on the PlayStation 3.

Section 8: Prejudice and its predecessor both have a feature where players can purchase deployables that will aid their team in battle.  Deployables are vehicles and defense pieces that will aid the player and their team in battle. In order for the players to use deployables they first must gain enough money to purchase them, with each deployable having a different price that reflects their overall power and ability.

Graphics:

There’s not a lot to say here for the games graphics. The character design looks interesting and the dynamic lighting is very well done, but overall it looks very dated. I guess pictures say a lot more than words, so take a look.

The bike is tit-for-tat the same as the Ghost from the Halo series.

The melee system is really fun when you get critical kills.

Audio:

The sound effects in the game are done well, but the voice-overs could use a lot of work, and maybe pulled a little further back from the foreground so much. The music is nothing exceptional and in general fades into the background and ambiance of the levels.

Execution:

Prejudice is wonderfully executed, especially for a budget title. The Gameplay has been streamlined, and the style of the sci-fi world of Section 8 is finally starting to show its colors in the story mode. The audio isn’t where it should be in terms of voice-overs, but that’s forgivable since the actual important parts of the game, such as the mechanics and Gameplay are so much fun. The game was executed well and it kept me from ever getting bored. Well done.

 

Each time you gain score points you will also gain money, and with that money you can purchase vehicles and machines that will aid your cause in the fight against the never ending enemy hordes.

What’s for Sale

  • Mechs- A mech is the second most powerful machine in the game that players can purchase. It’s armed with arm-mounted machine guns, can jump, has insane amounts of armor and health, and has a very aggressive melee system. Sometimes when you kill someone while inside of the mech you’ll perform a critical move where you hold the player by the torso and shoot them directly in the face. It’s pretty awesome.
  • Tanks- I’ve yet to see anyone use a tank in multiplayer but this is a good thing actually, since the tank is the most heavily armored vehicle in the game. It’s offensive capabilities are unmatched since its main gun can kill a group of soldiers, and its top mounted machine gun can mop up the rest. I imagine that if anyone can get enough money to buy one of these it just means that the game is over for the opposing team
  • AA Guns- AA guns make sure that the enemy forces don’t burn in on your position by swatting them like flies before they ever get the chance to see you.
  • Turrets- There are two types of turrets. Anti-Personnel turrets and Missile Turrets. The Missile turrets are especially helpful against mechs and other vehicles that are attempting to encroach upon your position, while the AP turret is great for keeping the pressure on enemy troops.
  • Sensor Array- The array detects enemy units within a large range and shows them on your mini-map. Very useful for when you hunt down enemies that are trying to break into one of your bases.
  • Supply Depot-The supply depot heals players and refills their ammo when the player comes near them. You can also drop one of these by your turrets and it will continually heal them, which will make them much harder to kill for the enemy.
  • Hover Bike- If you’ve played the Halo series and you enjoyed the Ghost then you will know exactly how it feels to use this. If not then it’s a bike that hovers, and has machine guns. Not really much  to say. It has a jump function, which is kind of neat, although odd.

Multiplayer Modes

  • Skirmish- The Skirmish mode of the game is the basic multiplayer mode.
  • Assault- In the Assault mode one team must defend and hold their bases while the opposing team tries to capture them.
  • Conquest- The Conquest mode in Section 8: Prejudice is identical to that of every Battlefield game. Two teams compete for control of four bases. The longer a team holds a base, the more Victory Points they gain. When the specified amount of VP is earned by a team, they win.
  • Swarm- In the Swarm mode the player and three allies hold and defend a base from multiple waves of enemy AI. The goal is to defend the base long enough for reinforcements to arrive.
I enjoyed Section 8: Prejudice a lot and I’m giving it a 7/10 for the following reasons.
Pros
  • Fun Gameplay
  • Easy, but useful to learn customization
  • Good level design
  • An actual story mode
  • Addictive multiplayer mode
Cons
  • Bad voice overs
  • Weak story
  • Dated graphics
PC Game

Graphics

80
 

Audio

70
 

Gameplay

80

Creativity

75
 

Execution

80
 

Offset

85
    

7.8

  

How do these ratings work? Click here for descriptions!

Aug 042011
 

Mechwarrior

This would be that reboot.

There are still a few robot-suit action games out there that are plenty of fun to play (Armored Core series), but there has never been one that was as good as the Mechwarrior series, at least not for me anyways.  I used to spend hours on Mechwarrior 4 trying to find the perfect balance between mind-blowing firepower and agility. Although I never did find this perfect combination I still remember the game fondly, with my Madcat Mark II sporting two Gauss Rifles, two large lasers, and one LRM set, I was sure to send my opponents armor straight to the trash. I can honestly say that I loved this game series and I still do, but since I have a 64-bit operating system I can’t play any Mechwarrior game, and trust me, I have tried endlessly to get about 5 different ones to work.

It was a popular series but it eventually died off and faded into memory (unless you’ve heard of the recent Mechwarrior Legends Cry-engine mod), and I for one think that it’s about time that this game receives a reboot. Now originally I was going to get a little upset and rant a little on how Microsoft has ignored this amazing franchise for so long, but as it turns out there actually is a reboot that’s currently in the works. It’s coming out for the Xbox 360 and PC, and since I’m a PlayStation 3 user I’ll be building a new gaming pc to run this baby. I love me some Mechwarrior.

If this reboot is news to you as much as it is to me then take a gander at the Wikipedia articled linked in below. I practically jumped for joy.

Mechwarrior gets a reboot

 

As I mentioned before there is also a CryTek mod that is pretty awesome. Climb in your Atlas and get ready to blow away your enemies, just remember to keep an eye on your heat levels will ya?

 

 

Chrono Cross

Best RPG Ever. Your opinion is irrelevant.

 

I’m not much of a fan of JRPG’s and in fact I hate the Final Fantasy series (I only enjoyed some of VII and IV), but Chrono Trigger and Chrono Cross will always be my two favorite RPG’s of all time. While a reboot of Chrono Cross wouldn’t make nearly as much money as a Final Fantasy VII remake would (is there any game that would?) it’s a reboot that I’d gladly throw down 70+ dollars to be a part of.

The game was genius to say the least. Every aspect of it blew me away, its music, its hand drawn art, its characters, and its writing. I can’t point out any single aspect of the game because I love every bit of it so much. While I don’t think that the reboot will be any better than the original I still would love to see what they could do with the game with the current generations hardware.

 

Blood

Die zombies Die!

 

I doubt that many of you have heard about this old DOS game but it’s one of my favorites. It has an actually good story (for an old DOS fps), a creepy atmosphere, great level design, and some of the more interesting weapons of any First Person Shooter out there. Among the creative weaponry for the game was a voodoo doll, a lighter with an aerosol spray can, and a flare gun. There was a sequel to the original game, but let’s just leave it at this.

The current popularity of First Person Shooters would make a reboot of Blood feel right at home, and if done right could grant it a decent sales figure.

 

Metal Gear

This, but with MGS4's Engine.

 

With the popularity of the Metal Gear Solid series as it currently is, and the fact that few gamers have played the original Metal Gear it’s kind of a no-brainer that a remake would line Hideo Kojima’s pockets with untold amounts of gold. He would make so much money in fact that he would be able to give away 20% of his royalties and be able to bring the entire world out of the current economic recession, as well as eliminating the issue of poverty altogether. It wouldn’t just be about money of course, since the game is actually integral to the plotline of the MGS series.

Yes, I think that all Metal Gear fans would love to see a remake of this little gem and be able to play it in mind blowing HD.

 

Final Fantasy VII

Just imagine all the money Square Enix. You could finally stop making those terrible Final Fantasy MMO's.

 

Everyone wants a remake, there’s been a million different articles solely dedicated to arguing why one should happen, and just how much money Square Enix could make from it. We have all played this game, so there’s no real point in going over it for the billionth time. I will say that if Square Enix wants to actually stay in business in a time where Japanese game developers aren’t doing too well then they would be wise to finally bring this remake to fans. There is a negative drawback to a remake of this game of course. That drawback being that Square Enix would make so much money from the game that much of the worlds population would be broke, and this in effect would bring about an economic depression. The likes of which the world has never witnessed.

Aug 022011
 

Founder of ID Software John Carmack recently tweeted that he had been working on a side project. While he has not given any detailed or in depth information he has tweeted the following.

I spent four hours dealing with build/linker issues trying to use our framework code in a separate project. Sigh.

While this may not say much I’m personally hoping that this is DOOM 4–seriously, I love DOOM.

You can find the original tweet at John Carmacks Twitter Profile.

Aug 022011
 

Recently Gaming Irresponsibly, among many other websites, reported on a little known Australian company called Euclideon. This company claimed that it could literally boost the graphics of gaming by X100,000 times by the elimination of polygons and in the introduction of “atoms”. Well among the many readers and avid gamers out there who have called the company out on this game is Notch. If you don’t know who Notch is then you’re obviously living in a dark cave somewhere, or you just haven’t heard of Minecraft. Notch is the brain behind the ever-expanding-block-building-awesomely-awesome-superty-duperty-really-really-cool building game Minecraft. If you haven’t played it then you need to go try out the alpha and then proceed too buying the beta.

Notch has recently made a blog post where he calls Euclideon out and discusses the intricate nature of the new “unlimited detail” technology that they are using. It’s too long to post here so head over to Notch’s blog to read it for yourselves. 

If you haven’t read anything on the claims that Euclideon has made then read my post on their YouTube videos where they explain the technology and how it could vastly improve gaming.

Original post found here.