With the trailers for what is probably Ubisoft’s biggest title this year having shown us the thick of battle, the gameplay showcase was a nice change, showing instead our new assassin’s skills working his way through the back woods and also showing off the new look of the game. Visually, it is a good looking game, nothing particuarly special but far from sub standard in the graphics department. There is mention of the games time span and rather than sticking to the one place or moment in time, Assasins Creed III is set to span the course of 30 years before, during and after the Civil War and across all seasons.
Whilst we are trekking through the backwoods we encounter a problem in the form of wolves. Later in the game this could be more of problem, with a quiet back woods assassination going south quickly before the deed can be done courtesy of the wildlife. There will be the return of multiple side missions too as we are sent out to gather meat before being granted information on a targets location.
Once reaching the gates to the fort housing the Templar scum, we are seemingly over run by Red Coats, the alarm is raised and it’s time to see some close quaters action. The whole scene seems fluid and seeing a man dual weild an axe and long dagger is quite a site to behold. Having been taken out of the ancient cities we see a display of the free running instead using a mountain rather than a tall tower or ancient church.
Getting a good view allows you to see the target and also how many obstacles stand between you and him, this assassination is going to call for quite a fight. With the game being set in the civil war, guns are far more abundant but this doesn’t seem to hamper the gameplay only add a new layer of depth that perhaps this series has been looking for.
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