Dec 052012

Today I had a chance to interview Olli Mäntylä, one of those fine folks at Ludocraft, a Finnish game development studio who just released the 1.0 version of their multiplayer online vehicle based team deathmatch game known as Airbuccaneers, available for purchase on Steam, Gamersgate and IndieCity. It’s currently only available for Windows computers, but Linux and MAC support will be added in the future.

Airbuccaneers website:




IndieDB page:



Q: As AirBuccaneers 1.0 came today, I have to ask: will this be the end of the updates?

A: Definitely no. There’s still some early adopter extras we need to provide and there’s also a good chance
of DLC. We are also looking to bring out the Mac and Linux versions very soon, and we’ll of course keep
updating the game.

Q: How are you feeling with the way that AirBuccaneers has turned out?

A: Overall we are all very happy with the way it turned out. After all we basically made it in just one year
with very limited resources. We believe that the finished game meets the fans’ expectations too.

Q: What’s your favourite thing about AirBuccaneers?

A: That feeling when two airships with full crews are pummelling each other with cannon balls and the air is
filled with blocker shots and fire and your ship is just barely hanging in the sky and you know that the
enemy ship is close to going down too. And then your team pulls through and stands victorious. That
feeling of working together and beating your enemies in a very tight spot is the best feeling I’ve ever had in
a multiplayer game.

Q: Have you ever been in one of the famed AirBuccaneers developers vs. fans battles?

A: I’ve been in all of them. You can probably find me in all upcoming Devs vs. Fans Battles too. I’m usually in
there with nick Nobah.

Q: Do you have any crazy stories to do with AirBuccaneers development to share with us?

A: AirBuccaneers was listed on number one spot on Eurogamer Expo website’s What’s On list and at the
same time Polish internet video personality Suchy Kanał made video of AirBuccaneers. The Eurogamer Expo
linking and “Polish Invasion” together crashed our webhost’s servers and also took down their other
servers with them. After this happened we just received a text message from the webhost saying that we
have too much traffic and they are dropping us from their service. Something told us that this was a good
time to change the webhost.

Q: Other than AirBuccaneers, do you have any other projects that you’re working on or going to be starting?


A: We have some serious game projects we are working on at the moment but on the entertainment side
we are still focusing on AirBuccaneers. Of course we have thrown around ideas for future game projects
but haven’t really decided what we’d like to do.

Q: I’ve heard unconfirmed reports that you folks at LudoCraft speak Finglish, is this true?

A: Somewhat yes. There are lots of technical terms that don’t really translate well to Finnish or nobody just
knows or wants to use the Finnish term. So our speaking is often a weird mix of Finnish words, English
words and English words bent and pronounced in Finnish fashion.

Q: What other games do you like to play?

A: Personally I’m a big fan of Assassin’s Creed series so the third installment has been in heavy play
recently. But I was literally blown away by how awesome Dishonored is. I also dabble in to the new Counter-
Strike: Global Offensive every now and then. Studio wide people play all kinds of games. I do know for a
fact that we have some very old school XCOM fans among us who enjoyed the reincarnation of the series.
And Guns of Icarus has been in play on our offices every now and then too.

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