If you have been following Riot Games’ Gamescom activity, you may know that there was another champion that is available to play at their booth. That champ is Syndra, the Dark Sovereign and while we don’t have a splash yet to show people, we do know about her kit and her lore.
Syndra, the Dark Sovereign’s abilities are as follows, according to this Riot red post:
- Transcendent (Passive): Each of Syndra’s normal abilities gain an extra effect at max rank.
Dark Sphere: Spheres deal bonus damage to champions.
Force of Will: Projectiles briefly knocks enemies into the air.
Scatter the Weak: Cone width increases.
- Dark Sphere: Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra’s other abilities.
- Force of Will:
First Cast: Grabs a target dark sphere, enemy minion or neutral monster.
Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed.
- Scatter the Weak: Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path.
- Unleashed Power (Ultimate): Draws upon Syndra’s full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion.
Now, as you may have noticed, Syndra can actually use minions and neutral monsters as weapons in battle. This mechanic sounds like it could absolutely have some potential.
Redditors got their hands on a picture of Syndra’s lore (completely in German) and were able to translate it. Unfortunately, Syndra is not Kassadian’s daughter, something everyone has been looking forward to seeing.
“Power belongs to those who can wield it.” – Syndra
Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
Throughout her youth in Ionia, Syndra’s reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra’s delight, the mage explained that the temple was a school — a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra’s magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn’t control herself, he would be forced to nullify Syndra’s magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia — and anyone else who would dare shackle her greatness.
Hm… A villain from Ionia? That is also something new. We will update you with more information on Syndra as soon as it becomes available!