I’ve been giving this some thought. There has been so much talk about who won or lost E3, some say Microsoft while others say Nintendo and even others claim Sony came in last.When it comes down to it, your system of choice came in ahead and likely it’s competitor’s show was a joke. There really was a loser this year at E3 though and ironically, they do not hail from house Nintendo, Sony or Microsoft but from your own.
I am an equal opportunity gamer, I play most multiplayer games on 360 due to the social environment and I play the Playstation for almost every single player title. Nintendo is played for it’s exclusives and not much else. Something, though, that I noticed was the fact that everyone but Microsoft doesn’t support the indie dev. Now, this isn’t anything new, Sony and Nintendo have made statements before relating to the fact that they don’t plan any support for garage devs or the indie market. However, E3 is one of those times where these platforms can take the opportunity to rob one another of marketshare. For indie devs and fans, the choices are very clear, PC and 360.
Microsoft is soon opening it’s doors to having developers create games for the Kinect system. Like it or hate it, this will allow new uses for the system to be used. The same could have been said for the Move or for the Wii,DS,3DS or Wii U (There is 4 now, right?) and an announcement could have easily wooed some developers that aren’t 100% happy with the practices that Microsoft uses. They have their excuses too, 360 has a large amount of garbage titles on the XBLI Marketplace, in fact we have a reviewer that is completely devoted to playing and giving reviews for these. There are gems too though, games like Avatar Legends or Aban Hawkins are great examples of the potential of the indie marketplace.
Really, just like motion gaming, indie games are the way of the future. Take a look at games like Minecraft, Terraria, Cave Story or VVVVVV. These games are all simplistic but enjoyable in their own ways. What is interesting is that they are one of a kind titles though, something that large developers often times don’t have time to develop. Ignoring these types of games shows that these platforms are unwilling to expose their customers to the potential of their systems. It is no surprise that Minecraft recently was announced is a Xbox release and Terraria is made through XNA, a port to 360 could be possible.
To keep competing at the level they are, Sony and Nintendo need to adopt an indie friendly mentality. If they fail to do so, Microsoft may really end up stealing the show and if anyone really ends up cornering the market, we the gamers, lose.