Oct 142012
 

-Error reading from ESRB datastream-
Please visit ESRB.org for rating information.

A few times a year, that game comes along. It’s a game that isn’t quite like anything we have ever played before, which can be a good or bad thing. Last year we had games like Bastion and Skyrim and this year games like Guild Wars 2 and Quantum Conundrum have lead the charge. However, Dishonored is that inconspicuous title that we just weren’t quite sure of upon first hearing about. I mean, first person stealth combat with super powers and multiple solutions to complete your assassinations? Sounds great! The question we all asked around the site though was “Would the game be as great as it sounds?”.

You play the role of Corvo, bodyguard of Dunwall’s Empress, whom upon returning from investigating the mysterious rat plague, is promptly framed for the murder of his charge and kidnapping of her daughter, Emily. Your conspirators, like most villains, reveal themselves to you since you are to be executed the next day and as fate would have it, you find a way to escape the prison. After breaking out of jail and joining up with the Loyalists, Corvo is visited by a mysterious entity known as The Outsider (who reminds me very much of a Daedric Prince) who gives Corvo the ability to use supernatural powers. With the help of an inventor and his new found abilities, Corvo exacts his vengeance upon those that killed his Empress and kidnapped Emily.

While not the most original story ever, it is very well written and there are enough twists and turns to keep you engaged throughout. Potentially the most upsetting thing about the story is that most major plot developments are predictable and easily guessed well before and twists happen. In fact, I figured out one of the biggest twists in the game that is revealed at the end within the first 5 minutes of gameplay. Literally, the very beginning of the game. The game also features 2 different endings, based of our your chaos rating. I felt that both endings lacked the heart that is in the rest of the game, although one ending was still worth the effort.

Combat is an option for the most part in Dishonored, I played my first playthrough without killing more than a few people. As a fair warning, typical to the Bethesda name, there is a bug that sometimes kills people you knock unconscious if you stack them on top of each other. It is up to you to decide if you want to create a path of destruction with corpses in your wake or strike from the shadows, potentially incapacitating your foes instead. The options of combat are deep, and there is plenty of customization available to you, allowing you to specialize in whatever playstyle you choose. When I played much more violently I took the abilities that literally turned me into death incarnate, brutally destroying my enemies and leaving no trail of my carnage. I really enjoyed this duality since your actions will change the way events that you encounter in the game and to some extent, the enemies and obstacles as well.

The combat itself is entertaining as well. Corvo is allowed to use his blade and a secondary weapon or ability at the same time. This allowed me to really experiment with his inventory to find the best combinations, although the blink/sword combo is still my favorite by far. Parrying attacks and using your blade to counter attack is fun but the carnage from grenades and razor wire traps is equally entertaining. Interestingly enough, unlike other games, alerting a courtyard of guards doesn’t necessarily mean that you are in for deadly combat. Corvo’s mystic abilities allow you to turn tail and elude enemies amazingly fast as well, I always used combat as a last ditch option.

I enjoyed the concept of Dishonored quite a bit. I didn’t tire of the game mechanics and there was enough to complicate things when I returned to certain areas I had already visited. There are collectibles almost everywhere and usually getting all of them seems to take a fair amount of brain exercise as well. Dishonored seems to give you so many options and alternatives that ultimately, some people may actually find this overwhelming. Many times, a nav point will be your only clue to your next goal. Visiting other places and poking around new areas may yield even more alternative options, so even though there are only two endings, there is plenty of game being played.

While I have been singing Dishonored’s praises, the game itself is far from perfect. Enemy dialogue is rather repetitive  apparently I’ve “made someone a widow” quite a few times. Corvo better hit the market, I guess there are hordes of lonely ladies out there. Also, I really wish that the heart item had more use, I seriously tried to use it on almost everyone and was disappointed that the ‘secrets’ about certain characters was just a ton of reused info or other stupid crap. I also felt slightly limited when that urge to explore hit me. I mean, there were little things here or there, but there really wasn’t huge rewards for trying to quench wanderlust. With the awesome abilities at my disposal, I just wanted to be able to do even more. I guess that is a good and bad thing.

In a time when new IPs aren’t overly successful or met with critical acclaim, Dishonored stands firmly on it’s own. Arkane has a winner on it’s hands and hopefully with The Outsider doing his thing, we will revisit the world or Dishonored time and time again. Dishonored is an exceptional original title and well worth all the attention it receives.

XBox 360

Graphics

90
 

Audio

90
 

Gameplay

100

Creativity

90
 

Execution

75
 

Offset

100
    

9.1

  

How do these ratings work? Click here for descriptions!

 Pros:

  • Holy crap! You can make your own choices in how you get things done!
  • The story will draw you in until the last moments
  • So much you can do with all your skills and weapons

Cons:

  • Overused voice clips
  • Left me wanting even more

We played Dishonored on both Xbox 360 and PC. There was little to no difference between the 2 titles, so we will be rewarding only one score. If at any time this changes, we will revisit and make any necessary corrections. A copy of this game was provided for review purposes.

Sep 232012
 

-Error reading from ESRB datastream-
Please visit ESRB.org for rating information.

Hello community, I do not get involved in too many MMO games, I’ve played years of WoW and FFXI so my MMORPG budget has bet pretty much filled for my lifetime. Lately, the shift to the Free to Play concept has piqued my interest in a few titles but the quality of these is always so-so. So when I was given an opportunity by the awesome folks at ArenaNet to return to the series that made subscription free MMORPGs a thing, I was quite excited. I mean, really, who didn’t love Guild Wars?

I got my first taste of Guild Wars 2 in the early betas, so I already had a sense of purpose when jumping into the game. For those that are new though, getting started can be a considerably daunting journey. You will first choose your race among the 5 different choices, each will bring a little of their own flair and story to your game, so choose wisely. Each race has their own cultural storyline which will be followed regardless of the class or background you choose. Very early, you will come to understand that things in Tyria have gotten quite scary in the 250 years since the end of Guild Wars. While this will give you a generalized motivation for your character to be the hero that Tyria needs, the background info you select for you character really shapes your character even further.

The first thing players tend to notice when they get started in Guild Wars 2 happens to be the different approach the game takes to the nature of your character. In many MMORPG games, your character is more or less along for the ride, assisting the Hero NPC’s as the game and story progress. In Guild Wars 2, the game tells the story of your character, who will climb through their nations rank and notoriety until they help all the nations unite against a common enemy. Before all of this happens though, it’s up to you to discover their story and work to progress it while assisting characters and completing quests. The game is extremely hands off in this approach and some players may find themselves getting a bit overwhelmed with the sheer volume of options and quests that are available to them. The plus side of this is that your next story related mission is always marked on your map and a path do it is usually readily available. The biggest issue with this concept is that some players seem to need to go through a few storyline quests and events before they feel like their character actually matters in the world. Unfortunately, this lack of immediate direction can turn a few people away prematurely as well.

So, how is the game itself? Freaking amazing. The best place to start, though, is the game’s presentation. Every single major dialogue scene in the game is done in full voiceover, which is really awesome. This isn’t to take away from the fact that the game as a whole is completely voiced, however these little dialogue scenes where the story is progressing are really nice. It really adds to the RPG feel of the game and doesn’t inconvenience the player with walls of text that highlight important information. You really feel like your character is responsible for events that are playing out. The voiceovers themselves are top notch, in fact I haven’t heard this good of voice acting in a MMO yet.

Combat

Guild Wars 2′s basic combat system is simple, yet also quite complex. Basically, every main weapon type has 3 or 5 different skills that it will allow your character to use. When an offhand weapon is equipped, the other 2 slots change accordingly. These abilities allow you to mix and match skills to find the right fit for the right battle. When I played as a rogue, I could use a pistol that allowed me to shoot my target and teleport to them; I could use the secondary weapon to then unleash massive damage to my target. This really allowed me to experiment with different combos and find what worked for me. Skills level relatively quickly, so be sure to mix and match weapons to find what works the best for you. Every class has its own way of involving its strengths into these weapon based abilities as well. Combat flows so smooth that a simple press of a button (the number 1 in most cases) will easily initiate combat for you.

The advanced features of combat are slightly more complex, utilizing many abilities that pertain to the job class or race you have chosen. The engineer can do things like use hidden attacks built into their gear, rogues can initiate stealth attacks, hunters can order their pets to use special abilities, etc. While you use a majority of these abilities in large team fights, there is also a secret set of abilities that come into play once you are defeated. These skills allow you to “fight for survival”, if you defeat an enemy in this phase, you are immediately returned to combat. Cool stuff!

Adventure

One thing I always look for in a GOOD MMORPG is the ability to truly explore your environment without feeling directed or caged in. Guild Wars 2 handles this topic masterfully, implementing many different features that actually reward players for finding out exactly what is over that mountain top in the distance. Discovering new areas will net you worthwhile experience and finding teleport points and vistas can get you even more. Vistas are points that reward you with small cinematics that show you the area you are traveling in and are usually somewhat difficult to reach. I was overjoyed when I discovered that deaths from falling do not result in penalties, since throwing yourself from vistas is extremely satisfying and entertaining. While adventuring, you can explore almost every single area, although enemies will quickly dismantle you if you are not attentive, which adds a little fun into the mix. As you travel across the world, there are numerous teleport points that you can easily jump to, for a small fee. This allows super fast travel between points of interest and will allow you to essentially always have a shortcut up your sleeve.

PvP & WvW

While the game (currently) lacks the ability to duel another player, there is an incredibly robust WvW system that is in place. An interesting feature is that every single player that enters the WvW instance is instantly leveled to 80. This is realistically a double edged sword, you do more damage and are more or less at the same level as everyone else, however you still earn large amounts of experience from NPC kills that makes WvW grinding slightly cheesy. The concept of this combat mode is that everyone is pretty much thrown into a super huge king of the hill game that has a magnitude of different points of contention. What makes this so cool is the true feeling of warfare that is taking place.

Major battles erupt at key strongholds, where players can deploy siege weapons to assist in taking these points of contention. Meanwhile, small bands of players may break off from the group and create small infiltration teams that will pick off the camps and outposts that are away from the bulk of combat. I had an opportunity to participate in both of these tactics and while the major battles were fun to chip away at, the infiltration groups were way more cool (and impactful). With my rogue, I joined a hunter, warrior and a mesmer as we snuck across the lake at the center of the map and proceeded to capture small villages and supply camps that peppered the other side of the map. Our efforts eventually caused enough of a distraction that our main army took several key points during battle. That is the beauty of this type of PvP mode is that, just like the main game itself, no one and nothing is really railroading you into doing 1 thing, unlike the old PvP modes of games like WoW.

The PvP (5 on 5) mode boast some seriously unlimited potential as well. In the games that I played, there was a definite feel of eSports about it. The way that each member of the team actually contributed to the fight was quite interesting. Cooperation was extremely important but also having the right weapons for the job was just as much. I played through some matches with my hunter, during which I learned that in order to maximize my effectiveness, I had to play as clever as I possibly could. All in all, it was quite fun and very worthwhile!

Odd and Ends

Crafting in Guild Wars 2 is affordable and fair, while also making it worthwhile to start leveling your skills earlier as well. There are a few different ways to get your crafting materials, the two most common being salvaging items and using your tools to collect materials from resource points. Something I liked is that any of the points you can collect materials from are universally available, yet they will only be exhausted after you have used them. This is nice since there is no need to camp points, which was something that irritated me in other games. Did I also mentioned that you receive experience for crafting? No? Well, level your skill and character up by creating increasingly complex recipes and items and watch that experience roll in!

As of the time of the review, the Trading Post was still a rather new introduction to the game. While functioning as the game’s auction house, it allows you to buy and sell items with other players on your server. When things first got going, I made a little bit off of selling rare equipment dyes I had found while leveling my 4 characters. There was already a collection of super awesome items that were being put up for sale, although my pitiful amount of gold barely scratched the surface of some of those price tags. One feature I hope to see soon in the Trading Post would be the ability to preview items on your character, which is something I hope that ArenaNet adds soon. A little heads up here, AreneNet has confirmed that this feature is something that they plan on adding into the game ASAP.

Another notable thing about Guild Wars 2 is the amazing support that ArenaNet offers. They are monitoring issues and areas of opportunity within the game and doing their best to try to provide new features and fix existing ones to the best of their ability. Now, developer support isn’t necessarily something new, the channels that they are seeking feedback in are more cutting edge than most.

What Do We Think?

Guild Wars 2 is hands down the best PC game I have had the joy of playing all year (so far). The greatest thing about this game is that even though it is a MMORPG at heart, it is a game that can be played by yourself or with friends, while still giving you the rewarding feeling of accomplishment. With stellar graphics and a beautiful soundtrack, you would have to be out of your mind to miss out on this game. It’s hard to find too much negative about Guild Wars 2, simply it is just everything we all expected it to be and even more. Kudos to you ArenaNet!

PC Game

Graphics

100
 

Audio

80
 

Gameplay

90

Creativity

90
 

Execution

85
 

Offset

95
    

9

  

How do these ratings work? Click here for descriptions!

Pros:

  • Something for everyone!
  • Amazing developer support
  • Worth the one time $59.99 price for unlimited play
  • Interesting story and awesome combat

 

Cons:

  • Still a few bugs and exploits floating around.

 

Sep 062012
 

Yes, I know.  You are probably reading this article shaking your head from side to side.  The answer is yes; I do dare resurrect this feature.  For those of you reading this and are unfamiliar with the backlog challenge, I’ll summarize it briefly:

I will not buy any new games in 2012 and I will try and finish games from my backlog.

The challenge was started back in January of this year.  I started with a few set of rules and some exceptions.  Some of these have been upheld and others have been broken.  I kept posting about this challenge roughly in a monthly basis; then the summer came.  Summer put a big dent on my available time, since I decided to go to summer school while working full time.

This was a blessing and a curse.  Because I had limited free time, I never had a chance to pay attention at what was being released during the summer.  However, this also meant that I had less time to sink my teeth into my backlog.  This was rather unfortunate because since the beginning of the year, I had been finishing games at a rather sluggish pace.  I had planned to finish at least one game per week for the entire duration of the summer.  This, of course, did not happen.   I ended up finishing two games over the summer:  Bioshock and Portal 2.   Both games are amazing experiences from beginning to end.

I wish I had invested the little time available I had into comparable experiences.  Unfortunately, I was playing 3 MMO’s at the time.  First up was my return to Final Fantasy XIV, which reminded me why the game is getting a reboot.  The original build of FFXIV was so atrocious, it will be remembered as one the worst MMO’s releases in videogame history.  Then was the death of Star Wars:  The Old Republic.  This MMO falls into the category of “gaming wounds.”  It is one of those games that you want to be successful, but ultimately they fail.  I knew it was over when I decided to take the game for a spin and my game character “woke up” to find a deserted capital city.  Every player was gone.  I was completely alone.  Last but not least is the original Guild Wars.  When Arenanet announced that they would be releasing Guild Wars 2 in August of this year, I was flabbergasted.  I simply had to get more points into my Hall of Monuments; and with that the grind for Hall of Monument completion began.

It is now early September and I do not play FFXIV or SWTOR.  Even Guild Wars has been cut from my gaming list.  Now I only play either Super Monday Night Combat or Guild Wars 2.  Currently SMNC is only used as a palate cleanser for those rare of occasions when I get temporarily tired of Guild Wars 2.  The challenge now is not to avoid buying new games because, quite honestly, I have enough games to keep me entertained.  The challenge now lies in leaving the wonderful world of Tyria to play any other game.  The Gauntlet has been thrown!

So here are my updated objectives:  A) Play more games B) Play less Guild Wars 2 C) Try not to use giftcards until I have finished a few games. D) Post an update every two weeks, even if I’ve slacked off.   That is all for this entry!  See ya soon!

Jun 282012
 

For many Guild Wars fans, the wait for this announcement has been unbearable. But finally it has been confirmed that Guild Wars 2 will be available August 28th 2012. The long awaited sequel to the hit MMO Guild Wars which has shifted over 7 million units, Guild Wars 2 looks set to take the series to a whole new level with NCsoft having shown off what looks to be a stunning new title with fantastic visuals and a huge amount of freedom.

Guild Wars 2 is set to keep the same business model as its predecessor and unlike most MMO’s, will see players make a one time only payment rather than a subscription based option. So get ready because it has been confirmed that the final beta weekend will be taking place from July 20th-22nd. To pre order the game and for more information on the final beta weekend, be sure to head over to www.guildwars2.com

 

 

Jan 232012
 

It is finally here.  The MMO that has been in the making for years will finally be able to reach our eager gamer hands in months.  Early this morning the ArenaNet blog was updated with a post titled “Welcome to the Year of the Dragon.”  The post was written by none other than Mike O’Brien, the Founder and President of ArenaNet.  The post coincides with the beginning of the Chinese New Year.  According to the Chinese zodiac, this year is the year of the Dragon.  The ArenaNet blog post took the opportunity to elaborate on the symbolism of the dragon and announce that Guild Wars 2 will be launched this year.

One of the most awaited games of this generation will finally come out this year

The post reads “This year, you’ll finally be able to immerse yourself in the vast, diverse world of Tyria.”  This is monumental for this game, since the team of developers became quickly known by their firm reply on the games launch date: “It’ll be released when it’s finished/ready.”  Furthermore, the blog post indicates that closed beta testing is complete and will move to “progressively larger” testing events.  The blog post did not specify a release date, but it mentioned that the release of the game will take place later this year.

Sep 012011
 

It might benefit you to buy some hats, you know, for your own saftey...

I’ve been an MMO player since the original Everquest back in the Dark Ages (you know, before broadband). Back then paying a monthly fee for a game seemed borderline insane, until you actually played it. I was so enamored in the world of Norrath that I gladly forked over the monthly fee to continue the adventures of KariHari, the half-elf ranger. She was quite the bad ass by the way.

Through the years I’ve played many MMO’s ranging from the good (WoW and SWG before the NGE broke it) to the OK (DC Universe online) to the down right horrible (Enter The Matrix). All of these always came with a one month free trial (because, you know, the first hit is free) so you can try it out and see if you’d like it and, most of the time, you would play a couple of months before you decided to cancel it. This was how life was in the early days of MMO’s and everything was peachy.

When the original Guild Wars came out I was interested. An MMO without monthly fees? That might be worth checking into. It was fun but always seemed to be lacking a little something to me. Part of the fun of MMO’s, to me anyway, was meeting someone out in the wild and teaming up with them to overcome a threat that you couldn’t face alone. Guild Wars was missing that unless you were in one of their town zones. I played it, but not for too long.

The thing is that I felt, at the time, that the reason that Guild Wars didn’t hold my interest was because I wasn’t paying for it. I felt like there was really no reason for me to keep playing because I had nothing really invested in it. There was no sense of loss if I didn’t play but there was also no sense of accomplishment when  I actually did something cool in the game. It was a weird type of Limbo for me personally.

Things have changed from then and now we are in the age of Free to Play MMO’s and I’m starting to notice a little bit of a problem with them. I’ve tried a few of these out and most of them follow the same pattern: start off with a few unlocked classes, work your way up the ecosystem and then find out…you need to pay for the good stuff.

You know you want the sparkly pony...

I understand that microtransactions are the new source of funding for MMO’s and I don’t argue the fact that they are a necessary evil. But I do think that real world money shouldn’t be the only way to advance in the game. League of Legends actually lets you earn some in game currency by, you know, actually letting you play the game and Team Fortress 2, which isn’t an MMO but did recently go F2P, actually has item drops that lets you pick up new hats and weapons while you play. Yes, both games do also have microtransactions, but you at least  have an alternate way to earn the “phat lewtz”.

I know that Guild Wars 2 will probably have some type of microtransactions just because that’s the direction that the business is headed and the would probably need to do something like this to keep it financially viable. I just hope that they don’t nickel and dime us and turn this into another Horse Armor fiasco.

And I totally did buy the sparkly pony in WoW. Stupid shiny things that distract me…