Jul 022013


See? I wasn't making it all up!

See? I wasn’t making it all up!

Project X Zone is a 3DS game brought to you by a dream team made up of Capcom, Sega, and Namco Bandai. These three have brought you games and beloved characters in everything from the Tekken Series to Mega Man and many others. The idea that these three companies could combine into one game is almost insane to think about.  The main idea of the story is that an item called the Portal Stone has been stolen, and it is causing dimensions to coexist and be interacted within one another.  Though the story is a little weak as far as making sense goes, it does as well to explain Estelle from Tales of Vesperia Fame having a conversation with Kaguya Nanbu from Endless Frontier about chest size as it can. Characters will go through one chapter to another, each one dragging them into a portal and popping them out in another one of these games universes in search of the Portal Stone in the hope of getting back to their own worlds.

If you can tell what's going on, you're doing it wrong.

If you can tell what’s going on, you’re doing it wrong.

What managed to save the lack of story strength was the way the characters interact. It is rewarding to have some history with the games that characters are making a debut from, but on the chance you haven’t had time to play even one of the games that they’re from, it’s not a problem. There is a Crosspedia you can look at any time in combat to help you learn a little bit about the characters or enemies you’re fighting so you know what’s what. The combat is fast paced and it is more interactive than games like Fire Emblem or Final Fantasy which are your standard RPG ideas. Attacks are mapped to a combination of the A button and directional pad, each character team having different sets of attacks to place the enemy in the air and to be juggled into a cacophony of moves that the characters are known for. Each character team is a set of two (most of which are from the same game to save some explaining as to why they’re together.) with the inclusion of one solo unit to be summoned into use with the press of the L trigger.  If another unit is in range, it will also be included by pressing the R trigger and bringing the total number of your characters that can be on-screen in combat to 5. It is incredibly rewarding to see Ryu and Ken (Street Fighter) pounding away at an enemy and throwing hadoukens while Dante and Dmitri (Devil May Cry and Darkstalkers) wail away with none other than Arthur (Ghosts n’ Goblins) jumping into the fray.  Each hit will build up on an XP bar, which can be saved to used to counter or defend when an enemy attacks, or unleash a super attack once it reaches 100% by pressing the Y button.

Swords, always a good inclusion to RPGs

Swords, always a good inclusion to RPGs

All in all, this is a very fun game. It works well with the 3DS and feels comfortable. The only downfalls it really has are its weak story and the repetitiveness. Each chapter feels like the same old song and tune, with the slight change every couple of chapters by splitting character teams up or adding extra conditions to the victory. Unless you love the look of the super moves as much as I did, that’ll also probably be a point of repetitiveness for gamers who get tired of seeing the same super move over and over again. The game makes up for this by making them very fast paced and beautiful to watch. Some people may also have issues with the Japanese voice acting, but odds are if you’re playing this game you know the golden rule: Subs are always better than dubs. Final verdict? If you have a 3DS, this is a great game to eat up a pretty solid amount of your time as well as tickle your nostalgia feel if you have any kind of experience with these companies.

















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Oct 102012

Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.

Double Dragon Neon

Windows PC

Contains: Fantasy Violence, Suggestive Themes, Partial Nudity

Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.

Double Dragon, one of the most beloved old school franchises which has long fallen from grace, has been subject to many remakes and attempted ports. It always seems that every time a new Double Dragon game comes out, there is something lost in translation. My last exposure to the franchise was a watered down, pitiful attempt and a shoddy brawler. A sad ending to a great franchise. However at E3 a newly announced title, Double Dragon Neon, was announced and I was able to get a preview of it. A few months later, we got our hands on a review code of the full game, would it be as good as the originals or just another crappy knockoff?

Double Dragon Neon is very quick to remind you that this is a spiritual remake of the original games, featuring remixes of classic Double Dragon songs and massive nods to some of the levels from the franchises best games. While this is enough to make me smile as an old school gamer, there is also a massive amount of 80′s pop culture and old school video game references. A great example of this is the main villain, Skullmageddon, who is an obvious parody of the He-Man villain Skeletor. I also saw an obvious Mega Man clone in the game as well, everything reference is it’s own love letter to the golden ages of gaming and pop culture. Now the thing I liked most about this is the fact that even though the nostalgia is over the top, it doesn’t take anything away from the game.

With gameplay, there are 2 major things to note with Double Dragon Neon. First off, I really don’t think that the game is ever really meant to be played as a single player game. There are so many features that are just not available to you when you play by yourself. Currently, co-op is only available while playing in a traditional same-screen format but there is an upcoming patch to allow online co-op as well. Now the second thing about playing the game is all the amazing co-op abilities that you can use. The new ‘High Five’ system allows you to share life, steal life and buff each other to supplement the combat experience. You can also juggle your opponents with well placed combos and revive a downed Bro when your health reaches zero. Playing single player removes these elements from the game altogether.

Combat is typical of a brawler, featuring waves of the same enemy time and time again with different skins but the same combat AI. While there is a plethora of different attacks that are available at your disposal, I found myself using the typical punch/kick combos to get the job done. There are a collection of special abilities that you can use as trump cards while brawling but I never really found myself absolutely relying on it either. These new combat features came off as great additions to the game, but really didn’t end up being anything that added to or revolutionized gameplay.

Ultimately, I had a great time playing Double Dragon Neon and was even able to sit down and play alongside my 4 year old son. With the Shadow Bro mode, he was able to autocopy my abilities and not have set his own skills as well. This was nice and allows a new player to play with another player with a pre-leveled character. I did still need to play through some of the more brutal platforming sequences but it was something that he could still play the majority of. I feel this is a huge benefit of this Double Dragon game, it appeals to not only the veteran fans but also to the inexperienced newcomers as well. This should be noted, as this is really the first decent Double Dragon entry in over 20 years. The first for many gamers out there now.

All in all, Double Dragon Neon may not be the best game ever, or have the most original mechanics, it is still absolutely rad!

XBox 360















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Jul 242012

If there is one thing that most games have, regardless of the era they were made, the platform they run on, or the genre of game, that thing would be a villain. With the type of objective oriented stories that are inherent to the gaming medium, antagonists are pretty essential. Throughout the history of games, there have been a wide of variety of villains, from complex multidimensional characters to evil for evil’s sake mustache twirlers. There is merit to both types, and all will be represented as I count down my top 10 favorite video game villains. Also, be warned, there will be spoilers for some of the games mentioned.

10. Dr. Wily (Mega Man)

Dr. Wily is certainly one of those villains that falls more into the “iconic” category as opposed to some of the more complex modern villains. Like most classic 8-bit villains, Dr. Wily is a one dimensional bad guy that wants nothing more than world domination. Wily isn’t one to do the fighting himself, instead putting his genius mind to work creating an army of robot masters, usually eight at a time, each complete with their own unique theme. Even though he routinely gets defeated his nemesis Dr. Light’s creation, Mega Man, that doesn’t stop him trying again. Dr. Wily has appeared in an impressive number of games, and is one of the most memorable and iconic villains to come out of the NES era.

9. Saren (Mass Effect)

Saren Arterius can definitely be classified as a tragic, even sympathetic, villain. While at first he may appear to be completely evil with a lust for power and an irrational hatred of humans, it is later revealed that he originally had good intentions. When he first discovered the Reaper, Sovereign, his original intention was to save civilization from the Reaper threat. However, the more time he spent with Sovereign, the more his own will was bent and manipulated by the ancient machine. By the end, he was doing Sovereign’s bidding, working to bring forth the end of galactic civilization. The worst part though, was that somewhere in his twisted and warped mind, he still believed he was saving lives. It wasn’t just that his will broken, but that he was completely unaware his thoughts were no longer his own. Saren was initially a villain that was easy to hate, but as the game progressed, he became very easy to feel sorry for, and that’s what makes him such an interesting villain.

8. Dr. Breen (Half Life 2)

While the combine are the main enemy of Half Life 2, Dr. Breen is the face of the enemy. He was the head of Black Mesa, the research facility where Gordon Freeman working in the original Half Life. During the Combine invasion he became the liaison between humanity and the invaders. Basically, he betrayed his species and his planet to save himself and win favor with the new overlords of Earth. He lives in relative luxury compared to most of City 17, but what makes him truly despicable is his insincerity, both to himself and humanity. He spends a lot of the game trying to convince humanity and himself that he did what he did for the good of all, that he represents the best interest of humanity in dealings with the Combine. Dr. Breen is the most cowardly type of villain there is. His betrayal was not out of some desire for power or riches, but the feeble hope that by offering up the lives of millions, he could save his own.

7. Magus (Chrono Trigger)

For most of the first half of the game, Magus is the primary villain. At first it seems that he just another conqueror, waging war so his kind could dominate over another. Later though, it is revealed that everything he had done was for a single purpose, one that wasn’t so far off from the goal of the heroes. His methods however, were far from heroic. Magus is not evil, but indifferent. He had a goal, and used any means possible to achieve it. He was willing to wage a war that meant nothing to him, resulting in countless deaths, simply so he could achieve his goals. Later in the game, when his objective meshes with that of the heroes, he even joins them, ending the game alongside them. Despite helping the heroes, his prior actions definitely classify him as a villain. Morality is meaningless to him, making him much more dangerous and unpredictable than those with a clear stance.

6. Dr. Robotnik (Sonic The Hedgehog)

Even though he is now officially known as Dr. Eggman (his originally name in the Japanese version) in all versions of the game, he will always be Dr. Ivo Robotnik to me. Over the years he has been portrayed in many different ways, diabolical evil genius, mad scientist, and most often the continuously failing comedic villain. Whichever way he was being portrayed, he was always the big bad for pretty much every Sonic game. As a Sonic fan, Dr. Robotnik will always be one of the first characters that comes to mind when I think of the term “stage boss”. At the end of every zone, Robotnik had a new machine he would pilot to try to and thwart Sonic. In all his portrayals, he was never what you’d consider a deep and complex character, but he is certainly a memorable one in one of the classic platformer franchises.

Jan 262012

Capcom is at it again, Tekken X Street Fighter will now feature 2 new exclusive characters… if you have a Sony System.

Two of videogaming’s most iconic characters are entering the ring and going toe to toe. Exclusive to the PlayStation 3 and PlayStation Vita versions of Street Fighter X Tekken, Capcom’s very own Mega Man will be joined by Namco’s mascot, Pac-Man.

For the first time, the version of Mega Man featured on the original Mega Man 1 box art will make the jump from the cover to be a playable character, with Pac-Man taking on all challengers as he rides atop Mokujin.
Check out the trailer to see these guys in action. Holy hell, Mega Man! What have they done to you!

Oct 132011

Recently I’ve played a fair amount of game called NEStalgia. It’s a free MMO with the graphics, music and turn based combat of an NES RPG in the vain of Final Fantasy and Dragon Quest. This got me thinking; is the idea for which the game is named, nostalgia, something that is good for the industry or something that is actually hurting innovation? Now, I don’t pretend to have the answer to this question, far from it. I too, have felt the allure of nostalgia in regards to gaming. Its a powerful feeling and one that is easy for developers to capitalize on.


nostalgia [no-stal-juh, -jee-uh, nuh-]

1. a yearning for the return of past circumstances, events, etc

2. the evocation of this emotion, as in a book, film, etc

3. longing for home or family; homesickness

We are now at an interesting point in the progression of our medium; unlike when gaming was fairly new, today there are adults in their 30s and 40s that love gaming and have been gaming their entire lives. This leads to that desire to feel those warm fuzzy feeling of nostalgia for the simpler times when the biggest concern was whether or not your parents would take you to the local video store to rent a game that weekend. This has lead developers to try some very blatant and some more subtle ways of evoking nostalgia in those that play their games.

Mega Man 9

The most common type of “nostalgia bait” in recent years has been the retro remake. Retro remakes come in all shapes and sizes. You’ve got games like Bionic Commando ReArmed that simply take a beloved game and slap an HD coat of paint on it. You’ve also got games like Mega Man 9 that make a sequel just the way it would have been had it come out in 1989. These games have become extremely popular in recent years due to the rise in popularity of digital download services such as Steam, Xbox Live Arcade, the Playstation Store, and WiiWare. These games, like NEStalgia, seem fairly harmless and not all that detrimental to progression within the industry. When dealing with low priced or even free games in the digital download scene, it seems like these “nostalgia bait” games are fun distractions to conjure old memories. However, the indie scene has pretty much taken up shop in digital download space. Are games like Braid, Bastion, and Flower more deserving of our time and money then something like Mega Man 9? Is every dollar spent on a retro remake one less for some truly innovative indie game on XBLA or Steam?

On the other side of the spectrum, you’ve got your AAA retail releases that use the notion of nostalgia in one way or another. Nintendo has basically been using the idea of nostalgia as a main element of their design philosophy for over ten years. Look at some of Nintendo’s series like Super Mario or The Legend of Zelda. These two series are prime examples of two extremely popular, well loved, and successful franchises that haven’t had any sort of significant innovation in 10+ years. These games and many others use themes, characters, music, and sometimes even levels from past games to elicit those nostalgic feelings in the player. Don’t get me wrong, I love both of these series, with some of my favorite games of all time coming from each of them, but is it good for the industry that Mario and Zelda games stick to what made them good and popular? Is it the duty of popular, successful franchises to take risks and try to innovate? These are not easy questions and I certainly don’t have the answers.

GoldenEye 007 Reloaded

Nintendo isn’t the only one either, many developers take advantage of the power of nostalgia when making games. You’ve got games like Darksiders; which “borrows” from the Zelda series, Dragon Age Origins; harkening back to the days of Baldur’s Gate and Neverwinter Nights, GoldenEye 007 Reloaded; trying to bank of the success of the N64 classic, and Sonic Generations; trying to recapture Sonic’s genesis glory days, among many, many others. These games all use nostalgia in one way or another to help make their games more popular with fans of the things they are referencing or borrowing from. Are games like these successful because they are genuinely good, or because they make you remember things that were genuinely good?

Now, I think nostalgia certainly has its place in gaming, but I think we risk letting nostalgia take over the industry. People are always more comfortable with what they know; and in this time of $60 retail games, online subscription fees, and $15 downloadable content, people are more wary of what games they spend their hard earned cash on. It’s only natural that someone would be more comfortable spending money on a Zelda game when they know exactly what they are getting, and can relive being a 12 year old kid playing Ocarina of Time in his room after school. I admit it, I get warm feeling every time I see a trailer of Sonic Generations. Its the first Sonic game I have been excited about in 10 years and the reason is because I want to see all the classic levels they added and hear the cool remixes of the old music.

Nostalgia in games is something that isn’t going anywhere anytime soon, but is that a good thing? You decide; is there a place for nostalgia in gaming today, or is it doing more harm than good?

Sep 062011

Unless this is your first time on the internet, and if so beware of scary people on Omegle, you’ll know that there are a band of gamers who call themselves hardcore. They will complain about 99.9% of games because they aren’t hard enough for them to never complete, they are too colourful or are aimed at a family audience. These basement dwellers may not be seem that influential, but they could ruin gaming for the rest of us and for future generations.

The problem mainly is that this hardcore contingent are very loud. So loud in fact that many developers might consider them as the main voice for gamers, and not just as a load of idiots who have nothing better to do. So lets take Super Mario Galaxy as an example. The hardcore complained about this game a lot, mainly because Nintendo are their main enemy due to the fact they are aiming for the more profitable family market than the hardcore, and said it was too easy and therefore it was the worst game in the world. They also complained about the story because you know, Mario always has an AAA story. Even though Nintendo did make the sequel harder, it still wasn’t hard enough.

They won’t just complain about games though, they will complain about gamers. They seem to all share a common hatred of the new type of gamer found by Nintendo, the family gamer. You know the kind, mums who will see a cheap game on the shelf during a shopping trip to Wal-Mart, and will buy it for a laugh later. Its why games like Just Dance have been such a hit. However according to the hardcore, they don’t deserve the right to game. Because they don’t buy the latest Zelda, which is crap you know because its not Majora’s Mask, or go on the forums and vent their anger on how Nintendo have betrayed gamers, they don’t deserve to have a half an hour stint on Wii Fit doing some Yoga and having a check up on their weight.

Now as I’ve mentioned, the hardcore want every game be Mega Man hard. For us older gamers this might sound great but eventually, we are going to stop gaming for one reason or another. However this shouldn’t matter as our kids will be getting into gaming? Right? Well lets say every game was as hard as Mega Man. Can you see the kids with their short attention spans really staying with it for so long? They will become disinterested and unless they have gamers for parents, which I didn’t, who will push them and help them, they will give up. Plus non-gamer parents wouldn’t complain, because games are very expensive so why should they buy them, for a chance that the kid will get interested.

Yet for the hardcore, the games aimed at children are the Devil’s spawn itself. Yes games like Wii Party, Nintendogs and the Rabbids games are more aimed at children are easier but that is because children now have a shorter attention span, and if they get frustrated with a game, they will just give up and go do something else productive, like squash bugs. Eventually though, the children will move onto harder games, like the Mario games. Eventually they will probably come onto websites like this because they want to avoid the rubbish, kids do know what rubbish is when they play it but when you’ve convinced your mum to part with $60 for a game that you now don’t like you are not going to admit it, and hopefully become a sane gamer.

So how could the hardcore ruin gaming for not just us normal people, but for the entire industry. Well lets imagine a hypothetical world where the developers make games solely for the hardcore. So every game is a sequel to cult serieses or a JRPG, because the other genres were liked by too many people. The games are rock hard and need the patience of a saint and massive amounts of spare time to complete. Now, will mums ever pick a cheap game up for their kids for a laugh in front of the tv? Will you ever see that charming sight of a 6 year old boy grabbing at their mum’s shirt and begging for a game? No, you won’t.

I’m sure now that the hardcore are loving this and are now rushing to the comments section telling me why this wouldn’t be a great world. Well in six months you’d find out. You’d be seeing countless studios going under until all developers and publishers have gone bust. It’s be another video games crash, unlikely to be resurrected again.

This is simply because the hardcore aren’t that many. Go have a look at an average gaming forum, but then sign up to ours. Look at the member count and quarter it to find all the ahrdcore members on that forum. I’d estimate that just double that is how many hardcore gamers are in the world. Not a massive amout is there? Thats when the games the hardcore love are actually released, they become commercial failures. When a game is aimed at the family though, it normally picks up a lot of sales. Mario Kart Wii, which was scorned because it evened the playing field, sold ridiculous amounts. Heck despite Wii Fit’s hefty price tag, that was a success.

The reason family games sell more is because of female nature. Women talk a lot, which is why you need to think very carefully about what you say when around them, and they will talk about games. They will talk about how much fun Just Dance is, show it off when they come around next time, and the friend will often buy it. Its called Word of Mouth success, and is the main reason the Wii is a success. The hardcore seem to think they are better than normal people, so they will often only have a small band of friends that are excluded from other social groups. How can they spread the word a game is awesome when no one will talk to them?

So what should we do to the hardcore to make sure gaming doesn’t go bust? We can’t kill them, shame, but what we can do is generate a voice for the general gaming populace. We are in much bigger numbers than the hardcore, so we can make a bigger voice. Or we could ignore the hardcore, and they will get bored and realise that the games that are made specially for them, aren’t that good.

Sep 012011

Everybody loves a hero, there is no question about that. But throughout the course of video game history, we have seen our fair share of heroes, fighting for survival, a loved one, a princess, or the fate of the world. Many have gone to great lengths to satisfy the needs of the people, and as we have taken control of them, few have gripped our hearts from beginning to end. Here at Gaming Irresponsibly, we have compiled a list of the greatest heroes to ever grace our gaming apparatuses, and bring to you the list of the Top 25 Video Game Heroes.

25. Adam Jensen- Deus Ex: Human Revolution

He seemed like an OK guy. Then his woman was taken from him, his workplace thrashed, and was left beaten and bruised on the brink of a most certain death. After unwillingly receiving augmentations to his battered body, Jensen became more than a man. His time was then spent on finding the ones responsible for the death of his former lover, and any that may oppose him. With his brash attitude, and armed with an assortment of upgraded, top of the line augmentations, Adam Jensen is a shoe in for one of video games best heroes.

24. Ryu Hayabusa- Ninja Gaiden Series

When it comes to ninjas, Ryu Hayabusa is the best there has ever been in a video game. Throughout the years, Ryu has overcome many obstacles and conquered many foes. First appearing in the original Ninja Gaiden, Ryu Hayabusa was sent to stop Jaquio from raising the ancient demon Jashin, and releasing him on the world. This kind of task is left to a great hero, and that is why Ryu Hayabusha sneaks on our list as one of video games greatest heroes.

23. Crono – Chrono Trigger

It takes a hero to change the course of history in any given time period, but what does that mean for a time traveling hero such as Crono. Crono helped change history in a multitude of ways. After saving a queen, escaping capture, fighting pre-historic enemies, and restoring the post apocalyptic travesty that was the world post Lavos. Now, if that is not a hero, the we don’t know what is. Welcome to the list Crono.

22. Squall – Final Fantasy VIII

In a slew of Final Fantasy characters, Squall may not be the best suited to be one of the greatest heroes, but he is definitely one of the most memorable. How many other heroes on this list wield a blade that is also a gun? As a member of SeeD, Squall finds himself fighting alongside Zell and Seifer. Shortly after Seifer disobeys his orders, Squall is united with Riona, where he is enlisted to help her faction’s resistance. Oh, and did we mention the Gunblade?

21. Simon Belmont – Castlevania Series

There have been many heroes amongst the Belmont family. Generations have fought and slayed many a vampire, but we always remember our first. When the original Castlevania burst onto the scene for the Nintendo Entertainment System back in 1986, we all remember whipping our way through Dracula’s castle in search for the king of blood suckers. It takes a brave man to kill vampires for a living, and for that, Simon, you have made it on our list of the top heroes in video games.

Jul 222011

Rumours coming out of this years San Diego Comic Con are apparently hinting at the presence of Megaman as a downloadable content character for Ultimate Marvel vs. Capcom 3.

This may come as a slight retrieval for the fans of the series who have recently been devastated by the announcement that the series has had two confirmed games cancelled, with some even resorting to violence over the issue.

Whether anything will come from this is yet to be seen but rumours, especially based around panels hints, often have some truth and there is rarely any smoke without fire.

Jun 222011
click to enlarge

Cobalt will hit you over the head with a sledgehammer of awesome.  While still in development and right now in a pre-alpha state, what you will read here today is completely exclusive – Gaming Irresponsibly is the very first media source to reach out to Oxeye Game Studio to speak with Daniel Brynolf, the primary developer for this upcoming title.

Though multiple conversations with him, I will be able to bring you some never-before-seen media, as well as a basic overview of the game.  Before I really get started with the background information and the game premise, be sure to watch the gameplay footage here:

The video above is one of the oldest available pieces.  Daniel (who also goes by “thewreck”) relayed that the game was a unique adaption of an older project he had once worked on called “Blueface”.

Inspirations for the world of Cobalt come from games such as Fallout – that’s right: a platform game with an open world.  As the end of one “level” is reached, it simply flows into the next.  While there are still details that are unclear and what will be available in the Alpha stage is yet to be set in stone, what we can tell you about Cobalt are some of the basics.

Cobalt isn’t gender specific – the character is simply a brain placed into a robot body.  The unit is extremely agile by default, but begins with limited weaponry which keeps the game balanced and encourages upgrading along the way.  As opposed to Capcom’s MegaMan, Cobalt can upgrade on the fly and has a wide array of weapons and equipment to choose from.

Your character is a high-speed bot with rolling action and the ability to use bullet-time.  With everything from lasers to missiles and bombs at your disposal, you will aim to cut a swath through your enemies without becoming scrap metal yourself.

While the original focus was on the single-player mode of the game, Oxeye is now working to get the multiplayer functionality polished.  Below, you can see some of the work:

The description of the video reads:

Recorded this while hanging out with Mojang (creators of Minecraft) and consuming large amounts of beer and wine. Kinten is fighting thewreck in a fierce 1-on-1 in Oxeye’s current game project, Cobalt.

Daniel isn’t completely alone in this project – he actually has a great team of people that work alongside him.  While he himself handles everything but the C++ side of things, Pontus “kinten” Hammarberg does lots of the artwork, sound, and level design.  He’s also the one likely responsible for any videos you might see.  In addition, there is Mattias “anosou” Häggström, who handles the music for the game.  Last but not least is Jens “jeb” Bergensten.  Does that name sound familiar? It should, as he is actually a full-time employee of Mojang, the creators of Minecraft.  Daniel described him as the bedrock master of code, and a guru who is able to help guide things into the right direction.

Together they are all working toward bringing something amazing to your gaming library.  While it may be a while before you can purchase the Alpha to play at home for yourself (which has been confirmed), you can show Oxeye your support here at their very own subreddit.


Gaming Irresponsibly has vowed to keep everyone abreast on new information as it arrives, and you can look forward to seeing my interview with Daniel very soon.  In the meantime, please visit them at the link above and let them know what your impressions are of the game so far.  There is also a picture gallery at the Oxeye official site located here.