Jun 102011
 

Here is the complete list of changes in 1.0.4 according to Blue from the Re-Logic team:

Items

  • Added Feature! – Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
  • New Vanity Items – Tuxedo Shirt and Pants
  • New Vanity Items – Plumber Outfit and Hat
  • New Vanity Items – Hero Outfit and Hat
  • New Vanity Item – Bunny Hood
  • New Vanity Item – Fish Bowl
  • New Vanity Item – Top Hat
  • New Vanity Items – Archaeologist’s Outfit and Hat
  • New Vanity Item – Ninja Outfit.
  • New Vanity Item – Red Hat.
  • New Vanity Item – Summer Hat
  • New Vanity Item – Robe
  • New Vanity Item – Robot Hat
  • New Vanity Item – Gold Crown
  • New Item – Leather
  • New Item – Green Dye
  • New Item – Black Dye
  • You can now wear the Jungle Rose in your hair.
  • The Water Candle’s enemy spawn rate increase effect now works correctly when held
  • Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
  • Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
  • The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
  • Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
  • Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
  • Gem, Mushroom and Bottle sell values have been reduced.
  • Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
  • Angel Statues are now more rare of a find.

NPCs

  • New NPC – Bunny
  • New NPC – Goldfish (Is also an Item)
  • New Enemy – Corrupt Bunny
  • New Enemy – Corrupt Goldfish
  • New Enemy – Piranha
  • New Enemy – Harpy
  • New Random Mini- Boss – King Slime
  • New Enemy – Bat
  • New Enemy – Jungle Bat
  • New Enemy – Jungle Slime
  • New Enemy – Snatcher
  • New Rare Enemy – Dr. Bones
  • New Rare Enemy – The Groom
  • New NPC – A Clothier will now move into your town when the conditions are met.
  • Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
  • Enemy spawn rates have been adjusted to account for the increased spawn distance.
  • Enemy projectiles no longer drop hearts or stars when killed by the player.
  • The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
  • Hornets no longer appear as if they are about to flip over while flying.
  • The Dead Miner is now a bit stronger.
  • Tim’s spawn chance has been reduced.

Player

  • Players now have 1 second of invulnerability after they spawn.
  • The eat/drink animation now plays correctly.

World-Gen

  • Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
  • Chasms are now less frequent to appear, but always have an orb.
  • Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
  • Jungle plants now grow underwater.

Multiplayer

  • Increased client side security.
  • Selecting summon items will no longer cause monsters to summon.
  • Players with a name over 20 characters will now get booted from the server.
  • Added some minor anti-grief protection.
  • Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
  • Added the -host command line parameter to the client.

Server

  • Improved server timing, which should help reduce lag.
  • Added several new command line and config options. These are listed in serverconfig.txt
  • Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
  • Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc.

  • Screen resolutions now have limits of 800×600 minimum and 1920×1200 maximum.
  • Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
  • Added an option to automatically save the world every 10 minutes. Defaults to on.
  • Added a prompt to load a world backup if the current world is corrupt.
  • Added a check to determine if a world file was loaded successfully.
  • Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
  • Backing out of the port selection screen now plays the correct sound.
  • Setting options now correctly align with the center of the screen in all resolutions.
  • The settings menu has been reorganized. All video related options have their own menu
  • The “Tink” sound now has a more dull sound.
  • The Re-Logic splash screen, now scales correctly in other resolutions.

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