Are you familiar with the Divinity series? No? The get your butt over to our Divinity II: Dragon Knight Chronicles review.
Welcome back! So, as you have already seen, we didn’t actually think they did a bad job with the game. In fact, the game was pretty freaking awesome and had some great original elements within it. So, why am I bringing this up? Well, we will be visiting Larian Studios at e3 and they just dropped this little nugget:
Larian Studios Unveils the Mother of All RPGs in “Divinity: Original Sin”
Any Role-Playing Games that Don’t Have Cooperative Multiplayer, a Full Adventure-Building Toolset, Incredible Freedom in Character Development and a Ton of Other Features Can Probably Take the Rest of the Year Off
Larian Studios, the independent games developer from Belgium best known for the critically acclaimed “Divine Divinity” and “Divinity II: Dragon Knight Saga” role-playing games, has unveiled “Divinity: Original Sin,” a game that offers pretty much everything you could ever want in a role-playing game, set for release on PC and Mac in 2013.
“Divinity: Original Sin” is the next game in the Divinity universe, and tells the tale of two unlikely heroes – a condemned warrior released from his chains and a mystic heroine restored to life.
Sounds promising, right? Well here is a taste of the story to get you a little more excited:
The orcs of Tanoroth are on the march, wielding magic never seen before: bloody, deadly, reality-bending. The free nations of Rivellon are about to fall beneath their blades. Yet there are two unlikely heroes who can resist this savage magic: a condemned warrior released from his chains and a mystic heroine restored to life. Will they be strong enough to cope with the sins of their past? And will they be strong enough to counter the even greater threat that lurks behind the marching orcs?
- The game features 2 lead characters that are embroiled in a mystery. Both will need to be utilized to be successful.
- The game will utilize class-free character development. Want a battlemage? make one. Want a ranger/warrior type of class? Get cracking! The possibilities appear to be endless.
- The ability to recruit and summon characters.
- A large, beautiful world with memorable characters and deep dungeons. Where if an object isn’t nailed down, it can be used, moved or combined.
- A true consequence driven storyline where your decisions impact the game and character dialogue between both characters is truly dynamic.
- Turn based combat and spell and skill combos
- Up to 4 player cooperative combat and exploration. Holy hell…
- Finally, a creation tool that allows you to create your own adventures and share them with the Divinity community.
So, yeah, the game sounds bad ass on paper, right? Well, the screenshots for the game look equally impressive, in fact, take a look:
I can’t wait to get a look at this game (it’s an indie if you didn’t know) and bring back more information on what I hope ends up succeeding where so many other games it it’s genre have failed. What are you thoughts on Divinity: Original Sin?